621 {
623 {
625 return;
626 }
627
629 for (std::list<TargetInfo>::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
631 {
634 target->LowerPlayerDamageReq(target->GetMaxHealth());
635 }
636 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:143
Creature * ToCreature()
Definition: Object.h:202
std::list< TargetInfo > * GetUniqueTargetInfo()
Definition: Spell.h:587
Spell * GetSpell()
Definition: SpellScript.h:442
Unit * GetCaster()
Definition: SpellScript.cpp:401
uint8 _targetCount
Definition: boss_illidari_council.cpp:645