◆ GModelRayCallback()
VMAP::GModelRayCallback::GModelRayCallback |
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const std::vector< MeshTriangle > & |
tris, |
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const std::vector< Vector3 > & |
vert |
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429 :
std::vector< MeshTriangle >::const_iterator triangles
Definition WorldModel.cpp:438
bool hit
Definition WorldModel.cpp:439
std::vector< Vector3 >::const_iterator vertices
Definition WorldModel.cpp:437
◆ operator()()
bool VMAP::GModelRayCallback::operator() |
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const G3D::Ray & |
ray, |
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uint32 |
entry, |
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float & |
distance, |
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bool |
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inline |
432 {
434 if (result) {
hit =
true; }
436 }
bool IntersectTriangle(const MeshTriangle &tri, std::vector< Vector3 >::const_iterator points, const G3D::Ray &ray, float &distance)
Definition WorldModel.cpp:34
References hit, VMAP::IntersectTriangle(), triangles, and vertices.
◆ hit
bool VMAP::GModelRayCallback::hit |
◆ triangles
std::vector<MeshTriangle>::const_iterator VMAP::GModelRayCallback::triangles |
◆ vertices
std::vector<Vector3>::const_iterator VMAP::GModelRayCallback::vertices |
The documentation for this struct was generated from the following file: