Go to the source code of this file.
◆ AddSC_instance_magisters_terrace()
void AddSC_instance_magisters_terrace |
( |
| ) |
|
◆ creatureData
◆ doorData
Initial value:=
{
}
@ DOOR_TYPE_ROOM
Definition InstanceScript.h:68
@ DOOR_TYPE_PASSAGE
Definition InstanceScript.h:69
@ GO_DELRISSA_DOOR
Definition magisters_terrace.h:57
@ GO_VEXALLUS_DOOR
Definition magisters_terrace.h:54
@ GO_SELIN_DOOR
Definition magisters_terrace.h:55
@ GO_SELIN_ENCOUNTER_DOOR
Definition magisters_terrace.h:56
@ GO_KAEL_DOOR
Definition magisters_terrace.h:58
@ DATA_VEXALLUS
Definition magisters_terrace.h:29
@ DATA_SELIN_FIREHEART
Definition magisters_terrace.h:28
Referenced by instance_magisters_terrace::instance_magisters_terrace_InstanceMapScript::instance_magisters_terrace_InstanceMapScript().
◆ gameobjectData
◆ KalecgosSpawnPos
Position const KalecgosSpawnPos = { 164.3747f, -397.1197f, 2.151798f, 1.66219f } |
◆ summonerData