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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "CreatureAIImpl.h"
Go to the source code of this file.
Macros | |
#define | DataHeaders "SV" |
#define | SteamVaultScriptName "instance_steam_vault" |
#define | RegisterSteamvaultCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSteamVaultAI) |
Enumerations | |
enum | steamVault { DATA_HYDROMANCER_THESPIA = 0 , DATA_MEKGINEER_STEAMRIGGER = 1 , DATA_WARLORD_KALITHRESH = 2 , MAX_ENCOUNTER = 3 , DATA_ACCESS_PANEL_HYDROMANCER = 4 , DATA_ACCESS_PANEL_MEKGINEER = 5 , DATA_MAIN_CHAMBERS_DOOR = 6 , DATA_DOOR_CONTROLLER = 7 } |
enum | steamVaultNPCGO { GO_MAIN_CHAMBERS_DOOR = 183049 , GO_ACCESS_PANEL_HYDRO = 184125 , GO_ACCESS_PANEL_MEK = 184126 , NPC_MEKGINEER_STEAMRIGGER = 17796 , NPC_WARLORD_KALITHRESH = 17798 , NPC_DOOR_CONTROLLER = 20926 } |
enum | Creatures { NPC_NAGA_DISTILLER = 17954 , NPC_THESPIA_WATER_ELEMENTAL = 17917 } |
Functions | |
template<class AI , class T > | |
AI * | GetSteamVaultAI (T *obj) |
Variables | |
uint32 const | EncounterCount = 3 |
#define DataHeaders "SV" |
#define RegisterSteamvaultCreatureAI | ( | ai_name | ) | RegisterCreatureAIWithFactory(ai_name, GetSteamVaultAI) |
#define SteamVaultScriptName "instance_steam_vault" |
enum Creatures |
Enumerator | |
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NPC_NAGA_DISTILLER | |
NPC_THESPIA_WATER_ELEMENTAL |
enum steamVault |
enum steamVaultNPCGO |
Enumerator | |
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GO_MAIN_CHAMBERS_DOOR | |
GO_ACCESS_PANEL_HYDRO | |
GO_ACCESS_PANEL_MEK | |
NPC_MEKGINEER_STEAMRIGGER | |
NPC_WARLORD_KALITHRESH | |
NPC_DOOR_CONTROLLER |
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inline |
References SteamVaultScriptName.
uint32 const EncounterCount = 3 |