#include "LFGMgr.h"
◆ LFGDungeonData() [1/2]
lfg::LFGDungeonData::LFGDungeonData |
( |
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inline |
396 { }
std::string name
Definition LFGMgr.h:404
◆ LFGDungeonData() [2/2]
397 :
id(dbc->ID),
name(dbc->Name[0]),
map(dbc->MapID),
401 { }
Difficulty
Definition DBCEnums.h:266
std::uint8_t uint8
Definition Define.h:109
@ LFG_FLAG_SEASONAL
Definition LFGMgr.h:62
uint8 expansion
Definition LFGMgr.h:407
Difficulty difficulty
Definition LFGMgr.h:411
float y
Definition LFGMgr.h:413
float o
Definition LFGMgr.h:413
uint8 minlevel
Definition LFGMgr.h:409
float z
Definition LFGMgr.h:413
uint8 group
Definition LFGMgr.h:408
float x
Definition LFGMgr.h:413
uint8 maxlevel
Definition LFGMgr.h:410
uint8 type
Definition LFGMgr.h:406
uint16 map
Definition LFGMgr.h:405
bool seasonal
Definition LFGMgr.h:412
uint32 id
Definition LFGMgr.h:403
◆ Entry()
uint32 lfg::LFGDungeonData::Entry |
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const |
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inline |
◆ difficulty
◆ expansion
uint8 lfg::LFGDungeonData::expansion {0} |
◆ group
uint8 lfg::LFGDungeonData::group {0} |
◆ id
uint32 lfg::LFGDungeonData::id {0} |
◆ map
uint16 lfg::LFGDungeonData::map {0} |
◆ maxlevel
uint8 lfg::LFGDungeonData::maxlevel {0} |
◆ minlevel
uint8 lfg::LFGDungeonData::minlevel {0} |
◆ name
std::string lfg::LFGDungeonData::name |
float lfg::LFGDungeonData::o {0.0f} |
◆ seasonal
bool lfg::LFGDungeonData::seasonal {false} |
◆ type
uint8 lfg::LFGDungeonData::type {0} |
float lfg::LFGDungeonData::x {0.0f} |
float lfg::LFGDungeonData::y {0.0f} |
float lfg::LFGDungeonData::z {0.0f} |
The documentation for this struct was generated from the following file:
- azerothcore-wotlk/src/server/game/DungeonFinding/LFGMgr.h