1328{
1330
1331
1332 if (!player)
1333 return true;
1334
1336
1337
1338
1339
1342 {
1343
1346 {
1347
1349 {
1351 {
1356 }
1357
1359 }
1360
1363
1365
1368
1369
1372
1376 }
1377 }
1378
1379 return true;
1380}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
@ ARENA_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:59
@ BG_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:55
@ STATUS_NONE
Definition Battleground.h:190
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:501
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition IWorld.h:114
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
#define sScriptMgr
Definition ScriptMgr.h:727
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:176
Definition BattlegroundQueue.h:64
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition BattlegroundQueue.cpp:379
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
Definition Battleground.h:294
bool isArena() const
Definition Battleground.h:404
bool isBattleground() const
Definition Battleground.h:405
BattlegroundStatus GetStatus() const
Definition Battleground.h:323
BattlegroundBracketId GetBracketId() const
Definition Battleground.h:321
LowType GetCounter() const
Definition ObjectGuid.h:145
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5713
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12245
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12198
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
Definition WorldPacket.h:26
#define sWorld
Definition World.h:357
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257