42{
43
46
49
57
63
69
72
77
79};
@ SPELL_SPIRIT_DRAIN
Definition boss_zuljin.cpp:71
@ SPELL_LYNX_RUSH_HASTE
Definition boss_zuljin.cpp:61
@ SPELL_SUMMON_PILLAR
Definition boss_zuljin.cpp:66
@ SPELL_CYCLONE_VISUAL
Definition boss_zuljin.cpp:55
@ SPELL_SHAPE_OF_THE_EAGLE
Definition boss_zuljin.cpp:74
@ SPELL_GRIEVOUS_THROW
Definition boss_zuljin.cpp:45
@ SPELL_SHAPE_OF_THE_LYNX
Definition boss_zuljin.cpp:75
@ SPELL_CREEPING_PARALYSIS
Definition boss_zuljin.cpp:47
@ SPELL_CYCLONE_PASSIVE
Definition boss_zuljin.cpp:56
@ SPELL_ZAP_INFORM
Definition boss_zuljin.cpp:51
@ SPELL_FLAME_BREATH
Definition boss_zuljin.cpp:65
@ SPELL_ENERGY_STORM
Definition boss_zuljin.cpp:50
@ SPELL_SHAPE_OF_THE_BEAR
Definition boss_zuljin.cpp:73
@ SPELL_FLAME_WHIRL
Definition boss_zuljin.cpp:64
@ CREATURE_COLUMN_OF_FIRE
Definition boss_zuljin.cpp:67
@ SPELL_OVERPOWER
Definition boss_zuljin.cpp:48
@ CREATURE_FEATHER_VORTEX
Definition boss_zuljin.cpp:54
@ SPELL_CLAW_RAGE_DAMAGE
Definition boss_zuljin.cpp:60
@ SPELL_SPIRIT_AURA
Definition boss_zuljin.cpp:70
@ SPELL_CLAW_RAGE_CHARGE
Definition boss_zuljin.cpp:58
@ SPELL_LYNX_RUSH_DAMAGE
Definition boss_zuljin.cpp:62
@ SPELL_SHAPE_OF_THE_DRAGONHAWK
Definition boss_zuljin.cpp:76
@ SPELL_BERSERK
Definition boss_zuljin.cpp:78
@ SPELL_CLAW_RAGE_AURA
Definition boss_zuljin.cpp:59
@ SPELL_WHIRLWIND
Definition boss_zuljin.cpp:44
@ SPELL_ZAP_DAMAGE
Definition boss_zuljin.cpp:52
@ SPELL_SUMMON_CYCLONE
Definition boss_zuljin.cpp:53
@ SPELL_PILLAR_TRIGGER
Definition boss_zuljin.cpp:68