#include "BattlegroundAB.h"
◆ NodeId
◆ TextAllianceAssaulted
uint32 ABNodeInfo::TextAllianceAssaulted |
◆ TextAllianceClaims
uint32 ABNodeInfo::TextAllianceClaims |
◆ TextAllianceDefended
uint32 ABNodeInfo::TextAllianceDefended |
◆ TextAllianceTaken
uint32 ABNodeInfo::TextAllianceTaken |
◆ TextHordeAssaulted
uint32 ABNodeInfo::TextHordeAssaulted |
◆ TextHordeClaims
uint32 ABNodeInfo::TextHordeClaims |
◆ TextHordeDefended
uint32 ABNodeInfo::TextHordeDefended |
◆ TextHordeTaken
uint32 ABNodeInfo::TextHordeTaken |
The documentation for this struct was generated from the following file: