#include "Chat.h"
#include "CommandScript.h"
#include "Language.h"
#include "Player.h"
#include "WorldSession.h"
Go to the source code of this file.
◆ AddSC_inventory_commandscript()
void AddSC_inventory_commandscript |
( |
| ) |
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◆ bagSpecsColors
Initial value:=
{
0xfff0de18,
0xffa335ee,
0xff1eff00,
0xffe37166,
0xffa68b30,
0xff0070dd,
0xffc1c8c9,
0xfff5a925,
0xff54504f
}
38{
39 0xfff0de18,
40 0xffa335ee,
41 0xff1eff00,
42 0xffe37166,
43 0xffa68b30,
44 0xff0070dd,
45 0xffc1c8c9,
46 0xfff5a925,
47 0xff54504f
48};
Referenced by inventory_commandscript::HandleInventoryCountCommand().
◆ bagSpecsToString
Initial value:=
{
"normal",
"soul",
"herb",
"enchanting",
"engineering",
"gem",
"mining",
"leatherworking",
"inscription"
}
25{
26 "normal",
27 "soul",
28 "herb",
29 "enchanting",
30 "engineering",
31 "gem",
32 "mining",
33 "leatherworking",
34 "inscription"
35};
Referenced by inventory_commandscript::HandleInventoryCountCommand().