◆ DynamicTreeIntersectionCallback()
149 :
bool _didHit
Definition DynamicTree.cpp:168
uint32 _phaseMask
Definition DynamicTree.cpp:169
VMAP::ModelIgnoreFlags _ignoreFlags
Definition DynamicTree.cpp:170
◆ didHit()
bool DynamicTreeIntersectionCallback::didHit |
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const |
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◆ operator()()
bool DynamicTreeIntersectionCallback::operator() |
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const G3D::Ray & |
r, |
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const GameObjectModel & |
obj, |
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float & |
distance, |
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bool |
stopAtFirstHit |
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) |
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inline |
153 {
155 if (result)
156 {
158 }
159 return result;
160 }
bool intersectRay(const G3D::Ray &Ray, float &MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition GameObjectModel.cpp:180
References _didHit, _ignoreFlags, _phaseMask, and GameObjectModel::intersectRay().
◆ _didHit
bool DynamicTreeIntersectionCallback::_didHit |
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private |
◆ _ignoreFlags
◆ _phaseMask
uint32 DynamicTreeIntersectionCallback::_phaseMask |
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private |
The documentation for this struct was generated from the following file: