AzerothCore 3.3.5a
OpenSource WoW Emulator
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GridTerrainData.cpp File Reference
#include "DBCStores.h"
#include "GridDefines.h"
#include "GridTerrainData.h"
#include "Log.h"
#include "MapDefines.h"
#include <filesystem>
#include <G3D/Ray.h>

Go to the source code of this file.

Variables

uint16 const holetab_h [4] = { 0x1111, 0x2222, 0x4444, 0x8888 }
 
uint16 const holetab_v [4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 }
 

Variable Documentation

◆ holetab_h

uint16 const holetab_h[4] = { 0x1111, 0x2222, 0x4444, 0x8888 }
9{ 0x1111, 0x2222, 0x4444, 0x8888 };

Referenced by GridTerrainData::isHole().

◆ holetab_v

uint16 const holetab_v[4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 }
10{ 0x000F, 0x00F0, 0x0F00, 0xF000 };

Referenced by GridTerrainData::isHole().