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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "molten_core.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "TaskScheduler.h"
Go to the source code of this file.
Classes | |
class | npc_mc_core_hound |
struct | npc_mc_core_hound::npc_mc_core_houndAI |
class | spell_mc_play_dead_aura |
struct | npc_lava_spawn |
Enumerations | |
enum | Texts { EMOTE_SMOLDERING = 0 , EMOTE_IGNITE = 1 } |
enum | Spells { SPELL_SERRATED_BITE = 19771 , SPELL_PLAY_DEAD = 19822 , SPELL_FULL_HEALTH = 17683 , SPELL_FIRE_NOVA_VISUAL = 19823 , SPELL_PLAY_DEAD_PACIFY = 19951 , SPELL_FIREBALL = 19391 , SPELL_SPLIT_1 = 19569 , SPELL_SPLIT_2 = 19570 , TALK_0 = 0 } |
Functions | |
void | AddSC_molten_core () |
enum Spells |
Enumerator | |
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SPELL_SERRATED_BITE | |
SPELL_PLAY_DEAD | |
SPELL_FULL_HEALTH | |
SPELL_FIRE_NOVA_VISUAL | |
SPELL_PLAY_DEAD_PACIFY | |
SPELL_FIREBALL | |
SPELL_SPLIT_1 | |
SPELL_SPLIT_2 | |
TALK_0 |
enum Texts |
Enumerator | |
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EMOTE_SMOLDERING | |
EMOTE_IGNITE |
void AddSC_molten_core | ( | ) |
References RegisterCreatureAI, and RegisterSpellScript.
Referenced by AddEasternKingdomsScripts().