Go to the source code of this file.
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enum | Yells {
SAY_AGGRO = 0
,
SAY_ENERGY = 1
,
SAY_OVERLOAD = 2
,
SAY_KILL = 3
,
EMOTE_DISCHARGE_ENERGY = 4
,
EMOTE_OVERLOAD = 5
} |
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enum | Spells {
SPELL_ENERGY_FEEDBACK_CHANNEL = 44328
,
SPELL_ENERGY_FEEDBACK = 44335
,
SPELL_CHAIN_LIGHTNING = 44318
,
SPELL_OVERLOAD = 44352
,
SPELL_ARCANE_SHOCK = 44319
,
SPELL_SUMMON_PURE_ENERGY_N = 44322
,
SPELL_SUMMON_PURE_ENERGY_H1 = 46154
,
SPELL_SUMMON_PURE_ENERGY_H2 = 46159
} |
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◆ Spells
Enumerator |
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SPELL_ENERGY_FEEDBACK_CHANNEL | |
SPELL_ENERGY_FEEDBACK | |
SPELL_CHAIN_LIGHTNING | |
SPELL_OVERLOAD | |
SPELL_ARCANE_SHOCK | |
SPELL_SUMMON_PURE_ENERGY_N | |
SPELL_SUMMON_PURE_ENERGY_H1 | |
SPELL_SUMMON_PURE_ENERGY_H2 | |
33{
42};
@ SPELL_SUMMON_PURE_ENERGY_H1
Definition boss_vexallus.cpp:40
@ SPELL_SUMMON_PURE_ENERGY_H2
Definition boss_vexallus.cpp:41
@ SPELL_ARCANE_SHOCK
Definition boss_vexallus.cpp:38
@ SPELL_OVERLOAD
Definition boss_vexallus.cpp:37
@ SPELL_CHAIN_LIGHTNING
Definition boss_vexallus.cpp:36
@ SPELL_ENERGY_FEEDBACK_CHANNEL
Definition boss_vexallus.cpp:34
@ SPELL_ENERGY_FEEDBACK
Definition boss_vexallus.cpp:35
@ SPELL_SUMMON_PURE_ENERGY_N
Definition boss_vexallus.cpp:39
◆ Yells
Enumerator |
---|
SAY_AGGRO | |
SAY_ENERGY | |
SAY_OVERLOAD | |
SAY_KILL | |
EMOTE_DISCHARGE_ENERGY | |
EMOTE_OVERLOAD | |
23{
30};
@ SAY_AGGRO
Definition boss_vexallus.cpp:24
@ SAY_ENERGY
Definition boss_vexallus.cpp:25
@ SAY_KILL
Definition boss_vexallus.cpp:27
@ EMOTE_OVERLOAD
Definition boss_vexallus.cpp:29
@ EMOTE_DISCHARGE_ENERGY
Definition boss_vexallus.cpp:28
@ SAY_OVERLOAD
Definition boss_vexallus.cpp:26
◆ AddSC_boss_vexallus()
void AddSC_boss_vexallus |
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