◆ DynamicTreeLocationInfoCallback()
DynamicTreeLocationInfoCallback::DynamicTreeLocationInfoCallback |
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uint32 |
phaseMask | ) |
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inline |
GameObjectModel const * _hitModel
Definition DynamicTree.cpp:215
uint32 _phaseMask
Definition DynamicTree.cpp:213
◆ GetHitModel()
GameObjectModel const * DynamicTreeLocationInfoCallback::GetHitModel |
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const |
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inline |
◆ GetLocationInfo()
◆ operator()()
void DynamicTreeLocationInfoCallback::operator() |
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G3D::Vector3 const & |
p, |
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GameObjectModel const & |
obj |
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) |
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inline |
◆ _hitModel
◆ _locationInfo
◆ _phaseMask
uint32 DynamicTreeLocationInfoCallback::_phaseMask |
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private |
The documentation for this struct was generated from the following file: