AzerothCore 3.3.5a
OpenSource WoW Emulator
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Map.cpp File Reference
#include "Map.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "Chat.h"
#include "DisableMgr.h"
#include "DynamicTree.h"
#include "GameTime.h"
#include "Geometry.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "InstanceScript.h"
#include "IVMapMgr.h"
#include "LFGMgr.h"
#include "MapGrid.h"
#include "MapInstanced.h"
#include "Metric.h"
#include "MiscPackets.h"
#include "MMapFactory.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "VMapMgr2.h"
#include "Weather.h"

Go to the source code of this file.

Classes

struct  ResetNotifier
 

Macros

#define MAP_INVALID_ZONE   0xFFFFFFFF
 

Functions

static bool IsInWMOInterior (uint32 mogpFlags)
 

Macro Definition Documentation

◆ MAP_INVALID_ZONE

#define MAP_INVALID_ZONE   0xFFFFFFFF

Function Documentation

◆ IsInWMOInterior()

static bool IsInWMOInterior ( uint32  mogpFlags)
inlinestatic
1248{
1249 return (mogpFlags & 0x2000) != 0;
1250}

Referenced by Map::GetFullTerrainStatusForPosition(), and Map::GetLiquidData().