AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_balinda.cpp File Reference
#include "CreatureScript.h"
#include "ScriptedCreature.h"

Go to the source code of this file.

Classes

struct  boss_balinda
 

Enumerations

enum  Spells {
  SPELL_ARCANE_EXPLOSION = 46608 ,
  SPELL_CONE_OF_COLD = 38384 ,
  SPELL_FIREBALL = 46988 ,
  SPELL_FROSTBOLT = 46987 ,
  SPELL_SUMMON_WATER_ELEMENTAL = 45067 ,
  SPELL_ICEBLOCK = 46604
}
 
enum  Yells {
  SAY_AGGRO = 0 ,
  SAY_EVADE = 1 ,
  SAY_SALVATION = 2
}
 
enum  Creatures { NPC_WATER_ELEMENTAL = 25040 }
 

Functions

void AddSC_boss_balinda ()
 

Enumeration Type Documentation

◆ Creatures

enum Creatures
Enumerator
NPC_WATER_ELEMENTAL 
39{
41};
@ NPC_WATER_ELEMENTAL
Definition boss_balinda.cpp:40

◆ Spells

enum Spells
Enumerator
SPELL_ARCANE_EXPLOSION 
SPELL_CONE_OF_COLD 
SPELL_FIREBALL 
SPELL_FROSTBOLT 
SPELL_SUMMON_WATER_ELEMENTAL 
SPELL_ICEBLOCK 
22{
24 SPELL_CONE_OF_COLD = 38384,
25 SPELL_FIREBALL = 46988,
26 SPELL_FROSTBOLT = 46987,
28 SPELL_ICEBLOCK = 46604
29};
@ SPELL_FROSTBOLT
Definition boss_balinda.cpp:26
@ SPELL_ICEBLOCK
Definition boss_balinda.cpp:28
@ SPELL_ARCANE_EXPLOSION
Definition boss_balinda.cpp:23
@ SPELL_FIREBALL
Definition boss_balinda.cpp:25
@ SPELL_CONE_OF_COLD
Definition boss_balinda.cpp:24
@ SPELL_SUMMON_WATER_ELEMENTAL
Definition boss_balinda.cpp:27

◆ Yells

enum Yells
Enumerator
SAY_AGGRO 
SAY_EVADE 
SAY_SALVATION 
32{
33 SAY_AGGRO = 0,
34 SAY_EVADE = 1,
35 SAY_SALVATION = 2,
36};
@ SAY_SALVATION
Definition boss_balinda.cpp:35
@ SAY_AGGRO
Definition boss_balinda.cpp:33
@ SAY_EVADE
Definition boss_balinda.cpp:34

Function Documentation

◆ AddSC_boss_balinda()

void AddSC_boss_balinda ( )
147{
149}
#define RegisterCreatureAI(ai_name)
Definition CreatureScript.h:71
Definition boss_balinda.cpp:44

References RegisterCreatureAI.

Referenced by AddEasternKingdomsScripts().