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◆ AddSC_instance_blood_furnace()
void AddSC_instance_blood_furnace |
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| ) |
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◆ creatureData
◆ doorData
Initial value:=
{
}
@ DOOR_TYPE_ROOM
Definition InstanceScript.h:68
@ DOOR_TYPE_PASSAGE
Definition InstanceScript.h:69
@ GO_MAKER_DOOR_REAR
Definition blood_furnace.h:65
@ GO_KELIDAN_DOOR_EXIT2
Definition blood_furnace.h:63
@ GO_KELIDAN_DOOR_EXIT1
Definition blood_furnace.h:62
@ GO_BROGGOK_DOOR_FRONT
Definition blood_furnace.h:59
@ GO_MAKER_DOOR_FRONT
Definition blood_furnace.h:64
@ GO_BROGGOK_DOOR_REAR
Definition blood_furnace.h:60
@ DATA_THE_MAKER
Definition blood_furnace.h:31
Referenced by instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript().
◆ gameobjectData