#include "BattlefieldWG.h"
◆ damageText
uint32 WintergraspBuildingSpawnData::damageText |
◆ destroyText
uint32 WintergraspBuildingSpawnData::destroyText |
◆ entry
uint32 WintergraspBuildingSpawnData::entry |
float WintergraspBuildingSpawnData::o |
◆ type
uint32 WintergraspBuildingSpawnData::type |
◆ WorldState
uint32 WintergraspBuildingSpawnData::WorldState |
float WintergraspBuildingSpawnData::x |
float WintergraspBuildingSpawnData::y |
float WintergraspBuildingSpawnData::z |
The documentation for this struct was generated from the following file: