#include "WorldStatePackets.h"
◆ UpdateWorldState()
WorldPackets::WorldState::UpdateWorldState::UpdateWorldState |
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ServerPacket(OpcodeServer opcode, std::size_t initialSize=200)
Definition Packet.cpp:25
@ SMSG_UPDATE_WORLD_STATE
Definition Opcodes.h:737
◆ Write()
WorldPacket const * WorldPackets::WorldState::UpdateWorldState::Write |
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overridevirtual |
◆ Value
int32 WorldPackets::WorldState::UpdateWorldState::Value = 0 |
◆ VariableID
int32 WorldPackets::WorldState::UpdateWorldState::VariableID = 0 |
The documentation for this class was generated from the following files: