63{
381};
void HandleAuraModDecreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3771
void HandleAuraModBlockPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4845
void HandlePreventFleeing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3527
void HandleAuraModShapeshift(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1867
void HandleAuraModStun(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3507
void HandleModHealingDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4543
void HandleAuraRetainComboPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5394
void HandleModRatingFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5084
void HandleAuraModDispelImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4301
void HandleAuraTrackResources(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3129
void HandleModDamagePercentDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5268
void HandleAuraModEffectImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4196
void HandleModThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3434
void HandleModPowerCostPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5331
void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5152
void HandleAuraEmpathy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5967
void HandleAuraCloneCaster(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2784
void HandleAuraFeatherFall(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3352
void HandleNULL(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:154
void HandleModCombatSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5007
void HandleModFear(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3497
void HandleAuraModFaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5985
void HandleAuraModRangedAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5138
void HandleAuraSetVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6155
void HandleAuraModIncreaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4785
void HandleAuraModResistanceExclusive(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4319
void HandleDetectAmore(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1712
void HandleAuraModRangedAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5114
void HandleModPossessPet(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3567
void HandleForceReaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5944
void HandleAuraModDodgePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4832
void HandleAuraModDmgImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4291
void HandleAuraModPetTalentsPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3207
void HandleModDamageDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5183
void HandleAuraModAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5127
void HandleSpiritOfRedemption(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1745
void HandleModTaunt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3460
void HandleAuraModIncreaseMountedSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3711
void HandleAuraModIncreaseHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4690
void HandleArenaPreparation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5356
void HandleAuraModSchoolImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4232
void HandleModMeleeSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5031
void HandleUnused(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:158
void HandleModPowerRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4653
void HandleModInvisibilityDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1529
void HandleAuraModResistenceOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4614
void HandleFarSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5918
void HandleNoImmediateEffect(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:162
void HandleAuraModWeaponCritPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4863
void HandleAuraModTotalThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3445
void HandleModRating(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5069
void HandleAuraIncreaseBaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4802
void HandleAuraMounted(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3243
void HandleAuraModRangedHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5042
void HandleAuraControlVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3654
void HandleModBaseResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4396
void HandlePreventResurrection(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6187
void HandleAuraAllowFlight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3310
void HandleModPowerCost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5344
void HandleAuraModSkill(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3222
void HandleAuraModFakeInebriation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6112
void HandleModStateImmunityMask(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3813
void HandleAuraGhost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1780
void HandleAuraAllowOnlyAbility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3088
void HandleModPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4459
void HandleAuraModStateImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4219
void HandleAuraModExpertise(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4636
void HandleAuraTransform(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2166
void HandleAuraModDisarm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2955
void HandleModOffhandDamagePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5302
void HandleAuraTrackStealthed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3145
void HandleModUnattackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2933
void HandleModMeleeRangedSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4995
void HandleModSpellCritChanceShool(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4938
void HandleNoReagentUseAura(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5374
void HandleComprehendLanguage(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6006
void HandleRangedAmmoHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5052
void HandleCharmConvert(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3635
void HandleAuraModIncreaseSwimSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3756
void HandleModCastingSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4978
void HandleAuraModIncreaseMaxHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4712
void HandleModStealthLevel(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1695
void HandleModTargetResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4411
void HandleModConfuse(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3487
void HandleModTotalPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4557
void HandleModStealthDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1621
void HandleModSpellCritChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4925
void HandleAuraModAttackPowerOfArmor(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5169
void HandleAuraModScale(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2776
void HandleAuraModIncreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3696
void HandleAuraConvertRune(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6024
void HandleChannelDeathItem(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5858
void HandleAuraModIncreaseEnergy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4735
void HandleAuraModRoot(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3517
void HandleAuraModStalked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3164
void HandleAuraDummy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5414
void HandleFeignDeath(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2812
void HandleAuraModParryPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4816
void HandleModSpellDamagePercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4483
void HandleShieldBlockValue(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5312
void HandleModCharm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3620
void HandleAuraModAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5104
void HandleAuraModSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3021
void HandleModManaRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4676
void HandleAuraModBaseResistancePCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4360
void HandleModSpellHealingPercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4499
void HandleModSpellHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4912
void HandleModSpellDamagePercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4513
void HandleAuraModAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5164
void HandleAuraModStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4433
void HandleForceMoveForward(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3412
void HandleModSpellHealingPercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4529
void HandleAuraModRegenInterrupt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4858
void HandleAuraUntrackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3185
void HandleAuraModResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4342
void HandleWaterBreathing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3400
void HandleAuraModUseNormalSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3792
void HandleModResistancePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4375
void HandleAuraModPacifyAndSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3071
void HandlePhase(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1807
void HandleModMechanicImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4127
void HandleAuraOpenStable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6096
void HandleModStealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1646
void HandleAuraHover(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3378
void HandleBindSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5903
void HandleAuraModIncreaseFlightSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3716
void HandleModPowerRegenPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4671
void HandleModAttackSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5020
void HandleAuraModPacify(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3050
void HandleAuraOverrideSpells(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6125
void HandleAuraWaterWalk(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3330
void HandleAuraTrackCreatures(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3113
void HandleAuraModCritPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4953
void HandleAuraLinked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6058
void HandleModHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4893
void HandleAuraModIncreaseEnergyPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4755
void HandleModInvisibility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1554
void HandleModPossess(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3545