1447 {
1448 switch (team)
1449 {
1451 {
1452
1453
1455
1456
1459
1460
1464
1466 break;
1467 }
1470 {
1471
1474
1475
1476 if (!init)
1478
1479
1483
1485 break;
1486 }
1487 }
1488
1489 if (!init)
1490 {
1493 }
1494 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1052
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:491
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:497
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:494
@ BATTLEFIELD_WG_WORKSHOP_KEEP_WEST
Definition BattlefieldWG.h:508
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:300
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:542
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:338
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:480
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:588
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:486
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:753