1434 {
1435 switch (team)
1436 {
1438 {
1439
1440
1442
1443
1446
1447
1451
1453 break;
1454 }
1457 {
1458
1461
1462
1463 if (!init)
1465
1466
1470
1472 break;
1473 }
1474 }
1475
1476 if (!init)
1477 {
1480 }
1481 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1039
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:478
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:484
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:481
@ BATTLEFIELD_WG_WORKSHOP_KEEP_WEST
Definition BattlefieldWG.h:495
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:301
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:543
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:339
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:480
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:588
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:486
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:753