Returns the Group that can loot the GameObject
Not the original looter and may be nil.
group = GameObject:GetLootRecipientGroup()
None.
Group group
- See method description.
Keyboard shortcuts
- ?
- Show this help dialog
- S
- Focus the search field
- ⇤
- Move up in search results
- ⇥
- Move down in search results
- ⏎
- Go to active search result
Search tricks
Prefix searches with a type followed by a colon (e.g.
fn:
) to restrict the search to a given type.
Accepted types are: fn
, mod
,
struct
(or str
), enum
,
trait
, typedef
(or
tdef
).