AzerothCore 3.3.5a
OpenSource WoW Emulator
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SmartGameObjectAI Member List

This is the complete list of members for SmartGameObjectAI, including all inherited members.

CanBeSeen(Player const *)GameObjectAIinlinevirtual
Destroyed(Player *player, uint32 eventId) overrideSmartGameObjectAIvirtual
DoAction(int32)GameObjectAIinlinevirtual
EventInform(uint32 eventId) overrideSmartGameObjectAIvirtual
GameObjectAI(GameObject *go)GameObjectAIinlineexplicit
GetData(uint32) constGameObjectAIinlinevirtual
GetDialogStatus(Player *)GameObjectAIinlinevirtual
GetGUID(int32) constGameObjectAIinlinevirtual
GetScript()SmartGameObjectAIinline
GossipHello(Player *player, bool reportUse) overrideSmartGameObjectAIvirtual
GossipSelect(Player *player, uint32 sender, uint32 action) overrideSmartGameObjectAIvirtual
GossipSelectCode(Player *, uint32, uint32, const char *) overrideSmartGameObjectAIvirtual
InitializeAI() overrideSmartGameObjectAIvirtual
JustSummoned(Creature *creature) overrideSmartGameObjectAIvirtual
meGameObjectAIprotected
mScriptSmartGameObjectAIprotected
OnGameEvent(bool start, uint16 eventId) overrideSmartGameObjectAIvirtual
OnStateChanged(uint32 state, Unit *unit) overrideSmartGameObjectAIvirtual
Permissible(GameObject const *)SmartGameObjectAIinlinestatic
QuestAccept(Player *player, Quest const *quest) overrideSmartGameObjectAIvirtual
QuestReward(Player *player, Quest const *quest, uint32 opt) overrideSmartGameObjectAIvirtual
Reset() overrideSmartGameObjectAIvirtual
SetData(uint32 id, uint32 value) overrideSmartGameObjectAIinlinevirtual
SetData(uint32 id, uint32 value, WorldObject *invoker)SmartGameObjectAI
SetGUID(ObjectGuid, int32)GameObjectAIinlinevirtual
SetScript9(SmartScriptHolder &e, uint32 entry, WorldObject *invoker)SmartGameObjectAI
SmartGameObjectAI(GameObject *g)SmartGameObjectAIinline
SpellHit(Unit *unit, SpellInfo const *spellInfo) overrideSmartGameObjectAIvirtual
SummonedCreatureDespawn(Creature *unit) overrideSmartGameObjectAIvirtual
SummonedCreatureDies(Creature *summon, Unit *killer) overrideSmartGameObjectAIvirtual
SummonedCreatureEvade(Creature *summon) overrideSmartGameObjectAIvirtual
UpdateAI(uint32 diff) overrideSmartGameObjectAIvirtual
~GameObjectAI()GameObjectAIinlinevirtual
~SmartGameObjectAI() overrideSmartGameObjectAIinline