AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for Position, including all inherited members.
GetAbsoluteAngle(float x, float y) const | Position | inline |
GetAbsoluteAngle(Position const &pos) const | Position | inline |
GetAbsoluteAngle(Position const *pos) const | Position | inline |
GetAngle(const Position *pos) const | Position | |
GetAngle(float x, float y) const | Position | |
GetExactDist(float x, float y, float z) const | Position | inline |
GetExactDist(Position const &pos) const | Position | inline |
GetExactDist(Position const *pos) const | Position | inline |
GetExactDist2d(const float x, const float y) const | Position | inline |
GetExactDist2d(Position const &pos) const | Position | inline |
GetExactDist2d(Position const *pos) const | Position | inline |
GetExactDist2dSq(const float x, const float y) const | Position | inline |
GetExactDist2dSq(Position const &pos) const | Position | inline |
GetExactDist2dSq(Position const *pos) const | Position | inline |
GetExactDistSq(float x, float y, float z) const | Position | inline |
GetExactDistSq(Position const &pos) const | Position | inline |
GetExactDistSq(Position const *pos) const | Position | inline |
GetOrientation() const | Position | inline |
GetPosition(float &x, float &y) const | Position | inline |
GetPosition(float &x, float &y, float &z) const | Position | inline |
GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
GetPosition() const | Position | inline |
GetPositionOffsetTo(const Position &endPos, Position &retOffset) const | Position | |
GetPositionWithOffset(Position const &offset) const | Position | |
GetPositionX() const | Position | inline |
GetPositionY() const | Position | inline |
GetPositionZ() const | Position | inline |
GetRelativeAngle(const Position *pos) const | Position | inline |
GetRelativeAngle(float x, float y) const | Position | inline |
GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const | Position | |
HasInLine(Position const *pos, float width) const | Position | |
IsInDist(float x, float y, float z, float dist) const | Position | inline |
IsInDist(const Position *pos, float dist) const | Position | inline |
IsInDist2d(float x, float y, float dist) const | Position | inline |
IsInDist2d(const Position *pos, float dist) const | Position | inline |
IsPositionValid() const | Position | |
IsWithinBox(const Position ¢er, float xradius, float yradius, float zradius) const | Position | |
m_orientation | Position | |
m_positionX | Position | |
m_positionY | Position | |
m_positionZ | Position | |
NormalizeOrientation(float o) | Position | inlinestatic |
operator G3D::Vector3() const | Position | inline |
operator!=(Position const &a) | Position | inline |
operator=(const Position &)=default | Position | |
operator=(Position &&)=default | Position | |
operator==(Position const &a) const | Position | |
Position(float x=0, float y=0, float z=0, float o=0) | Position | inline |
Position(Position const &loc) | Position | inline |
Position(Position &&)=default | Position | |
PositionXYZOStream() | Position | inline |
PositionXYZStream() | Position | inline |
Relocate(float x, float y) | Position | inline |
Relocate(float x, float y, float z) | Position | inline |
Relocate(float x, float y, float z, float orientation) | Position | inline |
Relocate(const Position &pos) | Position | inline |
Relocate(const Position *pos) | Position | inline |
RelocateOffset(const Position &offset) | Position | |
RelocatePolarOffset(float angle, float dist, float z=0.0f) | Position | |
SetOrientation(float orientation) | Position | inline |
ToAbsoluteAngle(float relAngle) const | Position | inline |
ToString() const | Position |