_currDestPosition | RandomMovementGenerator< T > | private |
_currentPoint | RandomMovementGenerator< T > | private |
_destinationPoints | RandomMovementGenerator< T > | private |
_initialPosition | RandomMovementGenerator< T > | private |
_moveCount | RandomMovementGenerator< T > | private |
_nextMoveTime | RandomMovementGenerator< T > | private |
_pathGenerator | RandomMovementGenerator< T > | private |
_preComputedPaths | RandomMovementGenerator< T > | private |
_setRandomLocation(T *) | RandomMovementGenerator< T > | |
_setRandomLocation(Creature *creature) | RandomMovementGenerator< T > | |
_validPointsVector | RandomMovementGenerator< T > | private |
_wanderDistance | RandomMovementGenerator< T > | private |
DoFinalize(T *) | RandomMovementGenerator< T > | |
DoFinalize(Creature *creature) | RandomMovementGenerator< T > | |
DoInitialize(T *) | RandomMovementGenerator< T > | |
DoInitialize(Creature *creature) | RandomMovementGenerator< T > | |
DoReset(T *) | RandomMovementGenerator< T > | |
DoReset(Creature *creature) | RandomMovementGenerator< T > | |
DoUpdate(T *, const uint32) | RandomMovementGenerator< T > | |
DoUpdate(Creature *creature, const uint32 diff) | RandomMovementGenerator< T > | |
Finalize(Unit *u) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
GetMovementGeneratorType() | RandomMovementGenerator< T > | inlinevirtual |
GetResetPosition(float &x, float &y, float &z) | RandomMovementGenerator< T > | virtual |
GetResetPosition(float &x, float &y, float &z) | RandomMovementGenerator< T > | virtual |
GetSplineId() const | MovementGenerator | inlinevirtual |
Initialize(Unit *u) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
Pause(uint32) | MovementGenerator | inlinevirtual |
RandomMovementGenerator(float wanderDistance=0.0f) | RandomMovementGenerator< T > | inline |
Reset(Unit *u) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
unitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |
~RandomMovementGenerator() | RandomMovementGenerator< T > | |
~RandomMovementGenerator() | RandomMovementGenerator< T > | |