AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_ragefire_chasm::instance_ragefire_chasm_InstanceMapScript Member List

This is the complete list of members for instance_ragefire_chasm::instance_ragefire_chasm_InstanceMapScript, including all inherited members.

_activatedAreaTriggersInstanceScriptprivate
_creatureInfoInstanceScriptprivate
_gameObjectInfoInstanceScriptprivate
_objectGuidsInstanceScriptprivate
_objectStateMapInstanceScriptprivate
_summonInfoInstanceScriptprivate
AddDoor(GameObject *door, bool add=true)InstanceScriptprotected
AddMinion(Creature *minion, bool add=true)InstanceScriptprotected
AddObject(Creature *obj, bool add=true)InstanceScriptprotected
AddObject(GameObject *obj, bool add=true)InstanceScriptprotected
AddObject(WorldObject *obj, uint32 type, bool add=true)InstanceScriptprotected
AllBossesDone() constInstanceScript
AllBossesDone(std::initializer_list< uint32 > bossIds) constInstanceScript
bossesInstanceScriptprivate
CheckAchievementCriteriaMeet(uint32, Player const *, Unit const *=nullptr, uint32=0)InstanceScriptvirtual
CheckRequiredBosses(uint32, Player const *=nullptr) constInstanceScriptinlinevirtual
completedEncountersInstanceScriptprivate
CreatureLooted(Creature *, LootType)InstanceScriptinlinevirtual
DoAction(int32)InstanceScriptinlinevirtual
DoCastSpellOnPlayer(Player *player, uint32 spell, bool includePets, bool includeControlled)InstanceScript
DoCastSpellOnPlayers(uint32 spell)InstanceScript
DoForAllMinions(uint32 id, std::function< void(Creature *)> exec)InstanceScript
doorsInstanceScriptprivate
DoRemoveAurasDueToSpellOnPlayers(uint32 spell)InstanceScript
DoRespawnCreature(ObjectGuid guid, bool force=false)InstanceScript
DoRespawnCreature(uint32 type, bool force=false)InstanceScript
DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn=MINUTE)InstanceScript
DoSendNotifyToInstance(char const *format,...)InstanceScript
DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)InstanceScript
DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)InstanceScript
DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)InstanceScript
DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)InstanceScript
DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)InstanceScript
FillInitialWorldStates(WorldPacket &)InstanceScriptinlinevirtual
GetBossBoundary(uint32 id) constInstanceScriptinline
GetBossInfo(uint32 id) constInstanceScriptinline
GetBossState(uint32 id) constInstanceScriptinline
GetBossStateName(uint8 state)InstanceScriptstatic
GetCompletedEncounterMask() constInstanceScriptinline
GetCreature(uint32 type)InstanceScript
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetEncounterCount() constInstanceScriptinline
GetGameObject(uint32 type)InstanceScript
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32 type) const overrideInstanceScriptvirtual
GetObjectGuid(uint32 type) constInstanceScript
GetPersistentData(uint32 index) constInstanceScriptinline
GetSaveData()InstanceScriptvirtual
GetStoredGameObjectState(ObjectGuid::LowType spawnId) constInstanceScript
HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)InstanceScript
headersInstanceScriptprivate
Initialize()InstanceScriptinlinevirtual
instanceInstanceScript
instance_ragefire_chasm_InstanceMapScript(Map *map)instance_ragefire_chasm::instance_ragefire_chasm_InstanceMapScriptinline
InstanceScript(Map *map)InstanceScriptinlineexplicit
IsAreaTriggerDone(uint32 id) constInstanceScriptinline
IsBossDone(uint32 bossId) constInstanceScriptinline
IsEncounterInProgress() constInstanceScriptvirtual
Load(char const *data)InstanceScriptvirtual
LoadBossBoundaries(BossBoundaryData const &data)InstanceScriptprotected
LoadDoorData(DoorData const *data)InstanceScriptprotected
LoadInstanceSavedGameobjectStateData()InstanceScript
LoadMinionData(MinionData const *data)InstanceScriptprotected
LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)InstanceScriptprotected
LoadObjectData(ObjectData const *creatureData, ObjectInfoMap &objectInfo)InstanceScriptprivatestatic
LoadSummonData(ObjectData const *data)InstanceScriptprotected
MarkAreaTriggerDone(uint32 id)InstanceScriptinline
minionsInstanceScriptprivate
OnCreatureCreate(Creature *creature) overrideInstanceScriptvirtual
OnCreatureEvade(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *creature) overrideInstanceScriptvirtual
OnGameObjectCreate(GameObject *go) overrideInstanceScriptvirtual
OnGameObjectRemove(GameObject *go) overrideInstanceScriptvirtual
OnPlayerAreaUpdate(Player *, uint32, uint32)InstanceScriptinlinevirtual
OnPlayerEnter(Player *)InstanceScriptinlinevirtual
OnPlayerInWaterStateUpdate(Player *, bool)InstanceScriptinlinevirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
persistentDataInstanceScriptprivate
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
ReadSaveDataBossStates(std::istringstream &data)InstanceScriptprotected
ReadSaveDataHeaders(std::istringstream &data)InstanceScriptprotected
ReadSaveDataMore(std::istringstream &)InstanceScriptinlineprotectedvirtual
ReadSavePersistentData(std::istringstream &data)InstanceScriptprotected
RemoveDoor(GameObject *door)InstanceScriptprotected
RemoveMinion(Creature *minion)InstanceScriptprotected
RemoveObject(Creature *obj)InstanceScriptprotected
RemoveObject(GameObject *obj)InstanceScriptprotected
RemoveObject(WorldObject *obj, uint32 type)InstanceScriptprotected
ResetAreaTriggerDone(uint32 id)InstanceScriptinline
SaveToDB()InstanceScript
schedulerInstanceScript
SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)InstanceScript
ServerAllowsTwoSideGroups()InstanceScriptinline
SetBossNumber(uint32 number)InstanceScriptinlineprotected
SetBossState(uint32 id, EncounterState state)InstanceScriptvirtual
SetCompletedEncountersMask(uint32 newMask, bool save)InstanceScript
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetHeaders(std::string const &dataHeaders)InstanceScriptprotected
SetPersistentDataCount(uint32 number)InstanceScriptinlineprotected
SetSummoner(Creature *creature)InstanceScriptprotected
StoreGameObjectState(ObjectGuid::LowType spawnId, uint8 state)InstanceScriptinline
StorePersistentData(uint32 index, uint32 data)InstanceScript
Update(uint32)InstanceScriptvirtual
UpdateDoorState(GameObject *door)InstanceScriptprotected
UpdateMinionState(Creature *minion, EncounterState state)InstanceScriptprotected
WritePersistentData(std::ostringstream &data)InstanceScriptprotected
WriteSaveDataBossStates(std::ostringstream &data)InstanceScriptprotected
WriteSaveDataHeaders(std::ostringstream &data)InstanceScriptprotected
WriteSaveDataMore(std::ostringstream &)InstanceScriptinlineprotectedvirtual
ZoneScript()ZoneScriptinline
~InstanceScript() overrideInstanceScriptinline
~ZoneScript()ZoneScriptinlinevirtual