_mapEntry | MapScript< BattlegroundMap > | private |
_mapId | MapScript< BattlegroundMap > | private |
_name | ScriptObject | private |
_totalAvailableHooks | ScriptObject | private |
BattlegroundMapScript(const char *name, uint32 mapId) | BattlegroundMapScript | protected |
checkMap() | MapScript< BattlegroundMap > | |
checkValidity() override | BattlegroundMapScript | virtual |
GetEntry() | MapScript< BattlegroundMap > | inline |
GetName() const | ScriptObject | inline |
GetTotalAvailableHooks() | ScriptObject | inline |
isAfterLoadScript() const override | BattlegroundMapScript | inlinevirtual |
IsDatabaseBound() const | ScriptObject | inlinevirtual |
MapScript(uint32 mapId) | MapScript< BattlegroundMap > | inlineexplicitprotected |
OnCreate(BattlegroundMap *) | MapScript< BattlegroundMap > | inlinevirtual |
OnDestroy(BattlegroundMap *) | MapScript< BattlegroundMap > | inlinevirtual |
OnLoadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
OnPlayerEnter(BattlegroundMap *, Player *) | MapScript< BattlegroundMap > | inlinevirtual |
OnPlayerLeave(BattlegroundMap *, Player *) | MapScript< BattlegroundMap > | inlinevirtual |
OnUnloadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
OnUpdate(BattlegroundMap *, uint32) override | MapScript< BattlegroundMap > | inline |
UpdatableScript::OnUpdate(TObject *, uint32) | UpdatableScript< TObject > | inlinevirtual |
ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
UpdatableScript()=default | UpdatableScript< TObject > | protected |
~ScriptObject()=default | ScriptObject | protectedvirtual |