AzerothCore 3.3.5a
OpenSource WoW Emulator
|
This is the complete list of members for Loot, including all inherited members.
AddItem(LootStoreItem const &item) | Loot | |
AddLooter(ObjectGuid GUID) | Loot | inline |
addLootValidatorRef(LootValidatorRef *pLootValidatorRef) | Loot | inline |
clear() | Loot | inline |
containerGUID | Loot | |
empty() const | Loot | inline |
FillFFALoot(Player *player) | Loot | private |
FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr) | Loot | |
FillNonQuestNonFFAConditionalLoot(Player *player) | Loot | private |
FillNotNormalLootFor(Player *player) | Loot | |
FillQuestLoot(Player *player) | Loot | private |
generateMoneyLoot(uint32 minAmount, uint32 maxAmount) | Loot | |
GetMaxSlotInLootFor(Player *player) const | Loot | |
GetPlayerFFAItems() const | Loot | inline |
GetPlayerNonQuestNonFFAConditionalItems() const | Loot | inline |
GetPlayerQuestItems() const | Loot | inline |
gold | Loot | |
hasItemFor(Player *player) const | Loot | |
hasItemForAll() const | Loot | |
hasOverThresholdItem() const | Loot | |
i_LootValidatorRefMgr | Loot | private |
isLooted() const | Loot | inline |
items | Loot | |
Loot(uint32 _gold=0) | Loot | inline |
loot_type | Loot | |
LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=nullptr, QuestItem **ffaitem=nullptr, QuestItem **conditem=nullptr) | Loot | |
lootOwnerGUID | Loot | |
NotifyItemRemoved(uint8 lootIndex) | Loot | |
NotifyMoneyRemoved() | Loot | |
NotifyQuestItemRemoved(uint8 questIndex) | Loot | |
operator<< | Loot | friend |
PlayerFFAItems | Loot | private |
PlayerNonQuestNonFFAConditionalItems | Loot | private |
PlayerQuestItems | Loot | private |
PlayersLooting | Loot | private |
PlayersLootingSet typedef | Loot | private |
quest_items | Loot | |
RemoveLooter(ObjectGuid GUID) | Loot | inline |
roundRobinPlayer | Loot | |
sourceGameObject | Loot | |
sourceWorldObjectGUID | Loot | |
unlootedCount | Loot | |
~Loot() | Loot | inline |