AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for AuctionHouseScript, including all inherited members.
_name | ScriptObject | private |
_totalAvailableHooks | ScriptObject | private |
AuctionHouseScript(const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >()) | AuctionHouseScript | protected |
checkValidity() | ScriptObject | inlinevirtual |
GetName() const | ScriptObject | inline |
GetTotalAvailableHooks() | ScriptObject | inline |
isAfterLoadScript() const | ScriptObject | inlinevirtual |
IsDatabaseBound() const | ScriptObject | inlinevirtual |
OnAuctionAdd(AuctionHouseObject *, AuctionEntry *) | AuctionHouseScript | inlinevirtual |
OnAuctionExpire(AuctionHouseObject *, AuctionEntry *) | AuctionHouseScript | inlinevirtual |
OnAuctionRemove(AuctionHouseObject *, AuctionEntry *) | AuctionHouseScript | inlinevirtual |
OnAuctionSuccessful(AuctionHouseObject *, AuctionEntry *) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &, bool &) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, Player *, uint32 &, bool &, bool &) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, uint32 &, bool &, bool &, bool &) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &, bool &, bool &) | AuctionHouseScript | inlinevirtual |
OnBeforeAuctionHouseMgrUpdate() | AuctionHouseScript | inlinevirtual |
ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
~ScriptObject()=default | ScriptObject | protectedvirtual |