AzerothCore 3.3.5a
OpenSource WoW Emulator
|
This is the complete list of members for BIH, including all inherited members.
BIH() | BIH | inline |
bounds | BIH | protected |
build(const PrimArray &primitives, BoundsFunc &GetBounds, uint32 leafSize=3, bool printStats=false) | BIH | inline |
buildHierarchy(std::vector< uint32 > &tempTree, buildData &dat, BuildStats &stats) | BIH | protected |
createNode(std::vector< uint32 > &tempTree, int nodeIndex, uint32 left, uint32 right) const | BIH | inlineprotected |
init_empty() | BIH | inlineprivate |
intersectPoint(const G3D::Vector3 &p, IsectCallback &intersectCallback) const | BIH | inline |
intersectRay(const G3D::Ray &r, RayCallback &intersectCallback, float &maxDist, bool stopAtFirstHit) const | BIH | inline |
objects | BIH | protected |
primCount() const | BIH | inline |
readFromFile(FILE *rf) | BIH | |
subdivide(int left, int right, std::vector< uint32 > &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats) | BIH | protected |
tree | BIH | protected |
writeToFile(FILE *wf) const | BIH |