AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for MMAP::TerrainBuilder, including all inherited members.
cleanVertices(G3D::Array< float > &verts, G3D::Array< int > &tris) | MMAP::TerrainBuilder | static |
copyIndices(std::vector< VMAP::MeshTriangle > &source, G3D::Array< int > &dest, int offest, bool flip) | MMAP::TerrainBuilder | static |
copyIndices(G3D::Array< int > &src, G3D::Array< int > &dest, int offset) | MMAP::TerrainBuilder | static |
copyVertices(std::vector< G3D::Vector3 > &source, G3D::Array< float > &dest) | MMAP::TerrainBuilder | static |
getHeightCoord(int index, Grid grid, float xOffset, float yOffset, float *coord, float *v) | MMAP::TerrainBuilder | private |
getHeightTriangle(int square, Spot triangle, int *indices, bool liquid=false) | MMAP::TerrainBuilder | private |
getLiquidCoord(int index, int index2, float xOffset, float yOffset, float *coord, float *v) | MMAP::TerrainBuilder | private |
getLiquidType(int square, const uint8 liquid_type[16][16]) | MMAP::TerrainBuilder | private |
getLoopVars(Spot portion, int &loopStart, int &loopEnd, int &loopInc) | MMAP::TerrainBuilder | private |
isHole(int square, const uint16 holes[16][16]) | MMAP::TerrainBuilder | private |
loadHeightMap(uint32 mapID, uint32 tileX, uint32 tileY, G3D::Array< float > &vertices, G3D::Array< int > &triangles, Spot portion) | MMAP::TerrainBuilder | private |
loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData) | MMAP::TerrainBuilder | |
loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, Spot portion) | MMAP::TerrainBuilder | private |
loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, const char *offMeshFilePath) | MMAP::TerrainBuilder | |
loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData) | MMAP::TerrainBuilder | |
m_skipLiquid | MMAP::TerrainBuilder | private |
TerrainBuilder(bool skipLiquid) | MMAP::TerrainBuilder | |
TerrainBuilder(const TerrainBuilder &tb)=delete | MMAP::TerrainBuilder | |
transform(std::vector< G3D::Vector3 > &original, std::vector< G3D::Vector3 > &transformed, float scale, G3D::Matrix3 &rotation, G3D::Vector3 &position) | MMAP::TerrainBuilder | static |
usesLiquids() const | MMAP::TerrainBuilder | inline |
~TerrainBuilder() | MMAP::TerrainBuilder |