AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for ScriptMgr, including all inherited members.
_modules_loader_callback | ScriptMgr | private |
_scheduledScripts | ScriptMgr | private |
_script_loader_callback | ScriptMgr | private |
_scriptCount | ScriptMgr | private |
AfterInstanceGameObjectCreate(Map *instance, GameObject *go) | ScriptMgr | |
AnticheatCheckMovementInfo(Player *player, MovementInfo const &movementInfo, Unit *mover, bool jump) | ScriptMgr | |
AnticheatHandleDoubleJump(Player *player, Unit *mover) | ScriptMgr | |
AnticheatSetCanFlybyServer(Player *player, bool apply) | ScriptMgr | |
AnticheatSetJumpingbyOpcode(Player *player, bool jump) | ScriptMgr | |
AnticheatSetRootACKUpd(Player *player) | ScriptMgr | |
AnticheatSetUnderACKmount(Player *player) | ScriptMgr | |
AnticheatUpdateMovementInfo(Player *player, MovementInfo const &movementInfo) | ScriptMgr | |
CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass) | ScriptMgr | |
CanAddMember(ArenaTeam *team, ObjectGuid PlayerGuid) | ScriptMgr | |
CanApplyEnchantment(Player *player, Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) | ScriptMgr | |
CanApplyEquipSpell(Player *player, SpellInfo const *spellInfo, Item *item, bool apply, bool form_change) | ScriptMgr | |
CanApplyEquipSpellsItemSet(Player *player, ItemSetEffect *eff) | ScriptMgr | |
CanApplySoulboundFlag(Item *item, ItemTemplate const *proto) | ScriptMgr | |
CanApplyWeaponDependentAuraDamageMod(Player *player, Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) | ScriptMgr | |
CanAreaExploreAndOutdoor(Player *player) | ScriptMgr | |
CanArmorDamageModifier(Player *player) | ScriptMgr | |
CanBattleFieldPort(Player *player, uint8 arenaType, BattlegroundTypeId BGTypeID, uint8 action) | ScriptMgr | |
CanCastItemCombatSpell(Player *player, Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto) | ScriptMgr | |
CanCastItemUseSpell(Player *player, Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex) | ScriptMgr | |
CanCheckCriteria(AchievementMgr *mgr, AchievementCriteriaEntry const *achievementCriteria) | ScriptMgr | |
CanEnterMap(Player *player, MapEntry const *entry, InstanceTemplate const *instance, MapDifficulty const *mapDiff, bool loginCheck) | ScriptMgr | |
CanEquipItem(Player *player, uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading) | ScriptMgr | |
CanFillPlayersToBG(BattlegroundQueue *queue, Battleground *bg, BattlegroundBracketId bracket_id) | ScriptMgr | |
CanGiveMailRewardAtGiveLevel(Player *player, uint8 level) | ScriptMgr | |
CanGroupAccept(Player *player, Group *group) | ScriptMgr | |
CanGroupInvite(Player *player, std::string &membername) | ScriptMgr | |
CanGroupJoinBattlegroundQueue(Group const *group, Player *member, Battleground const *bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot) | ScriptMgr | |
CanGuildSendBankList(Guild const *guild, WorldSession *session, uint8 tabId, bool sendAllSlots) | ScriptMgr | |
CanInitTrade(Player *player, Player *target) | ScriptMgr | |
CanItemApplyEquipSpell(Player *player, Item *item) | ScriptMgr | |
CanJoinInArenaQueue(Player *player, ObjectGuid BattlemasterGuid, uint8 arenaslot, BattlegroundTypeId BGTypeID, uint8 joinAsGroup, uint8 IsRated, GroupJoinBattlegroundResult &err) | ScriptMgr | |
CanJoinInBattlegroundQueue(Player *player, ObjectGuid BattlemasterGuid, BattlegroundTypeId BGTypeID, uint8 joinAsGroup, GroupJoinBattlegroundResult &err) | ScriptMgr | |
CanJoinLfg(Player *player, uint8 roles, lfg::LfgDungeonSet &dungeons, const std::string &comment) | ScriptMgr | |
CanModAuraEffectDamageDone(AuraEffect const *auraEff, Unit *target, AuraApplication const *aurApp, uint8 mode, bool apply) | ScriptMgr | |
CanModAuraEffectModDamagePercentDone(AuraEffect const *auraEff, Unit *target, AuraApplication const *aurApp, uint8 mode, bool apply) | ScriptMgr | |
CanPacketReceive(WorldSession *session, WorldPacket const &packet) | ScriptMgr | |
CanPacketSend(WorldSession *session, WorldPacket const &packet) | ScriptMgr | |
CanPlaceAuctionBid(Player *player, AuctionEntry *auction) | ScriptMgr | |
CanPlayerUseChat(Player *player, uint32 type, uint32 language, std::string &msg) | ScriptMgr | |
CanPlayerUseChat(Player *player, uint32 type, uint32 language, std::string &msg, Player *receiver) | ScriptMgr | |
CanPlayerUseChat(Player *player, uint32 type, uint32 language, std::string &msg, Group *group) | ScriptMgr | |
CanPlayerUseChat(Player *player, uint32 type, uint32 language, std::string &msg, Guild *guild) | ScriptMgr | |
CanPlayerUseChat(Player *player, uint32 type, uint32 language, std::string &msg, Channel *channel) | ScriptMgr | |
CanPrepare(Spell *spell, SpellCastTargets const *targets, AuraEffect const *triggeredByAura) | ScriptMgr | |
CanRepopAtGraveyard(Player *player) | ScriptMgr | |
CanResetTalents(Pet *pet) | ScriptMgr | |
CanSaveEquipNewItem(Player *player, Item *item, uint16 pos, bool update) | ScriptMgr | |
CanSaveToDB(ArenaTeam *team) | ScriptMgr | |
CanScalingEverything(Spell *spell) | ScriptMgr | |
CanSelectSpecTalent(Spell *spell) | ScriptMgr | |
CanSellItem(Player *player, Item *item, Creature *creature) | ScriptMgr | |
CanSendAuctionHello(WorldSession const *session, ObjectGuid guid, Creature *creature) | ScriptMgr | |
CanSendErrorAlreadyLooted(Player *player) | ScriptMgr | |
CanSendMail(Player *player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string &subject, std::string &body, uint32 money, uint32 COD, Item *item) | ScriptMgr | |
CanSendMessageBGQueue(BattlegroundQueue *queue, Player *leader, Battleground *bg, PvPDifficultyEntry const *bracketEntry) | ScriptMgr | |
CanSetPhaseMask(Unit const *unit, uint32 newPhaseMask, bool update) | ScriptMgr | |
CanSetTradeItem(Player *player, Item *tradedItem, uint8 tradeSlot) | ScriptMgr | |
CanUnequipItem(Player *player, uint16 pos, bool swap) | ScriptMgr | |
CanUnlearnSpellDefault(Pet *pet, SpellInfo const *spellInfo) | ScriptMgr | |
CanUnlearnSpellSet(Pet *pet, uint32 level, uint32 spell) | ScriptMgr | |
CanUseItem(Player *player, ItemTemplate const *proto, InventoryResult &result) | ScriptMgr | |
CheckIfScriptsInDatabaseExist() | ScriptMgr | |
CheckItemInSlotAtLoadInventory(Player *player, Item *item, uint8 slot, uint8 &err, uint16 &dest) | ScriptMgr | |
CreateAuraScripts(uint32 spellId, std::list< AuraScript * > &scriptVector) | ScriptMgr | |
CreateBattleground(BattlegroundTypeId typeId) | ScriptMgr | |
CreateInstanceScript(InstanceMap *map) | ScriptMgr | |
CreateOutdoorPvP(OutdoorPvPData const *data) | ScriptMgr | |
CreateSpellScriptLoaders(uint32 spellId, std::vector< std::pair< SpellScriptLoader *, std::multimap< uint32, uint32 >::iterator > > &scriptVector) | ScriptMgr | |
CreateSpellScripts(uint32 spellId, std::list< SpellScript * > &scriptVector) | ScriptMgr | |
Creature_SelectLevel(const CreatureTemplate *cinfo, Creature *creature) | ScriptMgr | |
DealDamage(Unit *AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) | ScriptMgr | |
DecreaseScheduledScriptCount() | ScriptMgr | inline |
DecreaseScheduledScriptCount(std::size_t count) | ScriptMgr | inline |
DecreaseScriptCount() | ScriptMgr | inline |
FillSpellSummary() | ScriptMgr | |
GetChatCommands() | ScriptMgr | |
GetCreatureAI(Creature *creature) | ScriptMgr | |
GetDialogStatus(Player *player, Creature *creature) | ScriptMgr | |
GetDialogStatus(Player *player, GameObject *go) | ScriptMgr | |
GetDialogStatus(Player *player, Object *questgiver) | ScriptMgr | |
GetGameObjectAI(GameObject *go) | ScriptMgr | |
GetScriptCount() const | ScriptMgr | inline |
IfNormalReaction(Unit const *unit, Unit const *target, ReputationRank &repRank) | ScriptMgr | |
IncreaseScheduledScriptsCount() | ScriptMgr | inline |
IncreaseScriptCount() | ScriptMgr | inline |
Initialize() | ScriptMgr | |
instance() | ScriptMgr | static |
IsCheckNormalMatch(BattlegroundQueue *queue, Battleground *bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) | ScriptMgr | |
IsCompletedCriteria(AchievementMgr *mgr, AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement, CriteriaProgress const *progress) | ScriptMgr | |
IsCustomBuildValuesUpdate(Unit const *unit, uint8 updateType, ByteBuffer &fieldBuffer, Player const *target, uint16 index) | ScriptMgr | |
IsNeedModHealPercent(Unit const *unit, AuraEffect *auraEff, float &doneTotalMod, SpellInfo const *spellProto) | ScriptMgr | |
IsNeedModMeleeDamagePercent(Unit const *unit, AuraEffect *auraEff, float &doneTotalMod, SpellInfo const *spellProto) | ScriptMgr | |
IsNeedModSpellDamagePercent(Unit const *unit, AuraEffect *auraEff, float &doneTotalMod, SpellInfo const *spellProto) | ScriptMgr | |
IsRealmCompleted(AchievementGlobalMgr const *globalmgr, AchievementEntry const *achievement, std::chrono::system_clock::time_point completionTime) | ScriptMgr | |
IsScriptScheduled() const | ScriptMgr | inline |
LoadDatabase() | ScriptMgr | |
ModifyHealReceived(Unit *target, Unit *healer, uint32 &addHealth, SpellInfo const *spellInfo) | ScriptMgr | |
ModifyMeleeDamage(Unit *target, Unit *attacker, uint32 &damage) | ScriptMgr | |
ModifyPeriodicDamageAurasTick(Unit *target, Unit *attacker, uint32 &damage, SpellInfo const *spellInfo) | ScriptMgr | |
ModifySpellDamageTaken(Unit *target, Unit *attacker, int32 &damage, SpellInfo const *spellInfo) | ScriptMgr | |
ModulesLoaderCallbackType typedef | ScriptMgr | |
NotAvoidSatisfy(Player *player, DungeonProgressionRequirements const *ar, uint32 target_map, bool report) | ScriptMgr | |
NotSetArenaTeamInfoField(Player *player, uint8 slot, ArenaTeamInfoType type, uint32 value) | ScriptMgr | |
NotVisibleGloballyFor(Player *player, Player const *u) | ScriptMgr | |
OnAccountLogin(uint32 accountId) | ScriptMgr | |
OnAchievementComplete(Player *player, AchievementEntry const *achievement) | ScriptMgr | |
OnAchievementSave(CharacterDatabaseTransaction trans, Player *player, uint16 achiId, CompletedAchievementData achiData) | ScriptMgr | |
OnAddCreaturePassenger(Transport *transport, Creature *creature) | ScriptMgr | |
OnAddGroup(BattlegroundQueue *queue, GroupQueueInfo *ginfo, uint32 &index, Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId, uint32 opponentsArenaTeamId) | ScriptMgr | |
OnAddPassenger(Vehicle *veh, Unit *passenger, int8 seatId) | ScriptMgr | |
OnAddPassenger(Transport *transport, Player *player) | ScriptMgr | |
OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange) | ScriptMgr | |
OnAfterCalculateLootGroupAmount(Player const *player, Loot &loot, uint16 lootMode, uint32 &groupAmount, LootStore const &store) | ScriptMgr | |
OnAfterConfigLoad(bool reload) | ScriptMgr | |
OnAfterCreatureLoot(Player *player) | ScriptMgr | |
OnAfterCreatureLootMoney(Player *player) | ScriptMgr | |
OnAfterDatabaseLoadCreatureTemplates(std::vector< CreatureTemplate * > creatureTemplateStore) | ScriptMgr | |
OnAfterDatabasesLoaded(uint32 updateFlags) | ScriptMgr | |
OnAfterGuardianInitStatsForLevel(Player *player, Guardian *guardian) | ScriptMgr | |
OnAfterInitializeLockedDungeons(Player *player) | ScriptMgr | |
OnAfterLootTemplateProcess(Loot *loot, LootTemplate const *tab, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError, uint16 lootMode) | ScriptMgr | |
OnAfterPlayerMoveItemFromInventory(Player *player, Item *it, uint8 bag, uint8 slot, bool update) | ScriptMgr | |
OnAfterPlayerSetVisibleItemSlot(Player *player, uint8 slot, Item *item) | ScriptMgr | |
OnAfterRefCount(Player const *player, Loot &loot, bool canRate, uint16 lootMode, LootStoreItem *LootStoreItem, uint32 &maxcount, LootStore const &store) | ScriptMgr | |
OnAfterSpecSlotChanged(Player *player, uint8 newSlot) | ScriptMgr | |
OnAfterStoreOrEquipNewItem(Player *player, uint32 vendorslot, Item *item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore) | ScriptMgr | |
OnAfterUnloadAllMaps() | ScriptMgr | |
OnAfterUpdateAttackPowerAndDamage(Player *player, float &level, float &base_attPower, float &attPowerMod, float &attPowerMultiplier, bool ranged) | ScriptMgr | |
OnAfterUpdateEncounterState(Map *map, EncounterCreditType type, uint32 creditEntry, Unit *source, Difficulty difficulty_fixed, DungeonEncounterList const *encounters, uint32 dungeonCompleted, bool updated) | ScriptMgr | |
OnAfterUpdateMaxHealth(Player *player, float &value) | ScriptMgr | |
OnAfterUpdateMaxPower(Player *player, Powers &power, float &value) | ScriptMgr | |
OnAllowedForPlayerLootCheck(Player const *player, ObjectGuid source) | ScriptMgr | |
OnAllowedToLootContainerCheck(Player const *player, ObjectGuid source) | ScriptMgr | |
OnApplyAmmoBonuses(Player *player, ItemTemplate const *proto, float ¤tAmmoDPS) | ScriptMgr | |
OnApplyEnchantmentItemModsBefore(Player *player, Item *item, EnchantmentSlot slot, bool apply, uint32 enchant_spell_id, uint32 &enchant_amount) | ScriptMgr | |
OnApplyItemModsBefore(Player *player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32 &val) | ScriptMgr | |
OnApplyWeaponDamage(Player *player, uint8 slot, ItemTemplate const *proto, float &minDamage, float &maxDamage, uint8 damageIndex) | ScriptMgr | |
OnAreaTrigger(Player *player, AreaTrigger const *trigger) | ScriptMgr | |
OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8 &ArenaType) | ScriptMgr | |
OnArenaStart(Battleground *const bg) | ScriptMgr | |
OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32 &queueTypeID) | ScriptMgr | |
OnAuctionAdd(AuctionHouseObject *ah, AuctionEntry *entry) | ScriptMgr | |
OnAuctionExpire(AuctionHouseObject *ah, AuctionEntry *entry) | ScriptMgr | |
OnAuctionRemove(AuctionHouseObject *ah, AuctionEntry *entry) | ScriptMgr | |
OnAuctionSuccessful(AuctionHouseObject *ah, AuctionEntry *entry) | ScriptMgr | |
OnAuraApply(Unit *, Aura *) | ScriptMgr | |
OnAuraRemove(Unit *unit, AuraApplication *aurApp, AuraRemoveMode mode) | ScriptMgr | |
OnBaseGainCalculation(uint32 &gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content) | ScriptMgr | |
OnBattlegroundAddPlayer(Battleground *bg, Player *player) | ScriptMgr | |
OnBattlegroundBeforeAddPlayer(Battleground *bg, Player *player) | ScriptMgr | |
OnBattlegroundCreate(Battleground *bg) | ScriptMgr | |
OnBattlegroundDesertion(Player *player, BattlegroundDesertionType const desertionType) | ScriptMgr | |
OnBattlegroundDestroy(Battleground *bg) | ScriptMgr | |
OnBattlegroundEnd(Battleground *bg, TeamId winnerTeamId) | ScriptMgr | |
OnBattlegroundEndReward(Battleground *bg, Player *player, TeamId winnerTeamId) | ScriptMgr | |
OnBattlegroundRemovePlayerAtLeave(Battleground *bg, Player *player) | ScriptMgr | |
OnBattlegroundStart(Battleground *bg) | ScriptMgr | |
OnBattlegroundUpdate(Battleground *bg, uint32 diff) | ScriptMgr | |
OnBeforeAccountDelete(uint32 accountId) | ScriptMgr | |
OnBeforeAchievementComplete(Player *player, AchievementEntry const *achievement) | ScriptMgr | |
OnBeforeArenaCheckWinConditions(Battleground *const bg) | ScriptMgr | |
OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr *auctionHouseMgr, AuctionEntry *auction, Player *bidder, uint32 &bidder_accId, bool &sendMail) | ScriptMgr | |
OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr *auctionHouseMgr, AuctionEntry *auction, Player *owner, uint32 &owner_accId, bool &sendNotification, bool &sendMail) | ScriptMgr | |
OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr *auctionHouseMgr, AuctionEntry *auction, Player *oldBidder, uint32 &oldBidder_accId, Player *newBidder, uint32 &newPrice, bool &sendNotification, bool &sendMail) | ScriptMgr | |
OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr *auctionHouseMgr, AuctionEntry *auction, Player *owner, uint32 &owner_accId, bool &sendMail) | ScriptMgr | |
OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr *auctionHouseMgr, AuctionEntry *auction, Player *owner, uint32 &owner_accId, uint32 &profit, bool &sendNotification, bool &updateAchievementCriteria, bool &sendMail) | ScriptMgr | |
OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr *auctionHouseMgr, AuctionEntry *auction, Player *bidder, uint32 &bidder_accId, bool &sendNotification, bool &updateAchievementCriteria, bool &sendMail) | ScriptMgr | |
OnBeforeAuctionHouseMgrUpdate() | ScriptMgr | |
OnBeforeAuraRankForLevel(SpellInfo const *spellInfo, SpellInfo const *latestSpellInfo, uint8 level) | ScriptMgr | |
OnBeforeBuyItemFromVendor(Player *player, ObjectGuid vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot) | ScriptMgr | |
OnBeforeCheckCriteria(AchievementMgr *mgr, AchievementCriteriaEntryList const *achievementCriteriaList) | ScriptMgr | |
OnBeforeChooseGraveyard(Player *player, TeamId teamId, bool nearCorpse, uint32 &graveyardOverride) | ScriptMgr | |
OnBeforeConfigLoad(bool reload) | ScriptMgr | |
OnBeforeCreateInstanceScript(InstanceMap *instanceMap, InstanceScript **instanceData, bool load, std::string data, uint32 completedEncounterMask) | ScriptMgr | |
OnBeforeCreatureSelectLevel(const CreatureTemplate *cinfo, Creature *creature, uint8 &level) | ScriptMgr | |
OnBeforeCriteriaProgress(Player *player, AchievementCriteriaEntry const *criteria) | ScriptMgr | |
OnBeforeDropAddItem(Player const *player, Loot &loot, bool canRate, uint16 lootMode, LootStoreItem *LootStoreItem, LootStore const &store) | ScriptMgr | |
OnBeforeFillQuestLootItem(Player *player, LootItem &item) | ScriptMgr | |
OnBeforeFinalizePlayerWorldSession(uint32 &cacheVersion) | ScriptMgr | |
OnBeforeGuardianInitStatsForLevel(Player *player, Guardian *guardian, CreatureTemplate const *cinfo, PetType &petType) | ScriptMgr | |
OnBeforeInitTalentForLevel(Player *player, uint8 &level, uint32 &talentPointsForLevel) | ScriptMgr | |
OnBeforeIsInvokerVisible(std::string name, Acore::Impl::ChatCommands::CommandPermissions permissions, ChatHandler const &who) | ScriptMgr | |
OnBeforeLoadPetFromDB(Player *player, uint32 &petentry, uint32 &petnumber, bool ¤t, bool &forceLoadFromDB) | ScriptMgr | |
OnBeforeLootEqualChanced(Player const *player, LootStoreItemList EqualChanced, Loot &loot, LootStore const &store) | ScriptMgr | |
OnBeforeLootMoney(Player *player, Loot *loot) | ScriptMgr | |
OnBeforeMailDraftSendMailTo(MailDraft *mailDraft, MailReceiver const &receiver, MailSender const &sender, MailCheckMask &checked, uint32 &deliver_delay, uint32 &custom_expiration, bool &deleteMailItemsFromDB, bool &sendMail) | ScriptMgr | |
OnBeforeOpenItem(Player *player, Item *item) | ScriptMgr | |
OnBeforePlayerDurabilityRepair(Player *player, ObjectGuid npcGUID, ObjectGuid itemGUID, float &discountMod, uint8 guildBank) | ScriptMgr | |
OnBeforePlayerLogout(Player *player) | ScriptMgr | |
OnBeforePlayerQuestComplete(Player *player, uint32 quest_id) | ScriptMgr | |
OnBeforePlayerTeleport(Player *player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target) | ScriptMgr | |
OnBeforePlayerUpdate(Player *player, uint32 p_time) | ScriptMgr | |
OnBeforeRollMeleeOutcomeAgainst(Unit const *attacker, Unit const *victim, WeaponAttackType attType, int32 &attackerMaxSkillValueForLevel, int32 &victimMaxSkillValueForLevel, int32 &attackerWeaponSkill, int32 &victimDefenseSkill, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance) | ScriptMgr | |
OnBeforeSendChatMessage(Player *player, uint32 &type, uint32 &lang, std::string &msg) | ScriptMgr | |
OnBeforeSendExitMessageArenaQueue(BattlegroundQueue *queue, GroupQueueInfo *ginfo) | ScriptMgr | |
OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue *queue, Player *leader, GroupQueueInfo *ginfo, PvPDifficultyEntry const *bracketEntry, bool isRated) | ScriptMgr | |
OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map *instance) | ScriptMgr | |
OnBeforeStoreOrEquipNewItem(Player *player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore) | ScriptMgr | |
OnBeforeTempSummonInitStats(Player *player, TempSummon *tempSummon, uint32 &duration) | ScriptMgr | |
OnBeforeUpdateArenaPoints(ArenaTeam *at, std::map< ObjectGuid, uint32 > &ap) | ScriptMgr | |
OnBeforeUpdateAttackPowerAndDamage(Player *player, float &level, float &val2, bool ranged) | ScriptMgr | |
OnBeforeUpdatingPersonalRating(int32 &mod, uint32 type) | ScriptMgr | |
OnBeforeWorldInitialized() | ScriptMgr | |
OnBeforeWorldObjectSetPhaseMask(WorldObject const *worldObject, uint32 &oldPhaseMask, uint32 &newPhaseMask, bool &useCombinedPhases, bool &update) | ScriptMgr | |
OnCalcMaxDuration(Aura const *aura, int32 &maxDuration) | ScriptMgr | |
OnCalculateMaxTalentPointsForLevel(Pet *pet, uint8 level, uint8 &points) | ScriptMgr | |
OnCalculateTalentsPoints(Player const *player, uint32 &talentPointsForLevel) | ScriptMgr | |
OnCanPlayerFlyInZone(Player *player, uint32 mapId, uint32 zoneId, SpellInfo const *bySpell) | ScriptMgr | |
OnCastItemCombatSpell(Player *player, Unit *victim, SpellInfo const *spellInfo, Item *item) | ScriptMgr | |
OnColorCodeCalculation(XPColorChar &color, uint8 playerLevel, uint8 mobLevel) | ScriptMgr | |
OnConditionCheck(Condition *condition, ConditionSourceInfo &sourceInfo) | ScriptMgr | |
OnConstructGroup(Group *origin) | ScriptMgr | |
OnConstructInstanceSave(InstanceSave *origin) | ScriptMgr | |
OnConstructObject(Object *origin) | ScriptMgr | |
OnConstructPlayer(Player *origin) | ScriptMgr | |
OnCreate(Group *group, Player *leader) | ScriptMgr | |
OnCreateItem(Player *player, Item *item, uint32 count) | ScriptMgr | |
OnCreateMap(Map *map) | ScriptMgr | |
OnCreatureAddWorld(Creature *creature) | ScriptMgr | |
OnCreatureKill(Player *killer, Creature *killed) | ScriptMgr | |
OnCreatureKilledByPet(Player *petOwner, Creature *killed) | ScriptMgr | |
OnCreatureRemoveWorld(Creature *creature) | ScriptMgr | |
OnCreatureSaveToDB(Creature *creature) | ScriptMgr | |
OnCreatureUpdate(Creature *creature, uint32 diff) | ScriptMgr | |
OnCriteriaCheck(uint32 scriptId, Player *source, Unit *target, uint32 criteria_id) | ScriptMgr | |
OnCriteriaProgress(Player *player, AchievementCriteriaEntry const *criteria) | ScriptMgr | |
OnCriteriaSave(CharacterDatabaseTransaction trans, Player *player, uint16 critId, CriteriaProgress criteriaData) | ScriptMgr | |
OnCustomScalingStatValue(Player *player, ItemTemplate const *proto, uint32 &statType, int32 &val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const *ssv) | ScriptMgr | |
OnCustomScalingStatValueBefore(Player *player, ItemTemplate const *proto, uint8 slot, bool apply, uint32 &CustomScalingStatValue) | ScriptMgr | |
OnDamage(Unit *attacker, Unit *victim, uint32 &damage) | ScriptMgr | |
OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid) | ScriptMgr | |
OnDestroyInstance(MapInstanced *mapInstanced, Map *map) | ScriptMgr | |
OnDestroyMap(Map *map) | ScriptMgr | |
OnDestructGroup(Group *origin) | ScriptMgr | |
OnDestructInstanceSave(InstanceSave *origin) | ScriptMgr | |
OnDestructObject(Object *origin) | ScriptMgr | |
OnDestructPlayer(Player *origin) | ScriptMgr | |
OnDisplayIdChange(Unit *unit, uint32 displayId) | ScriptMgr | |
OnDummyEffect(WorldObject *caster, uint32 spellID, SpellEffIndex effIndex, GameObject *gameObjTarget) | ScriptMgr | |
OnDummyEffect(WorldObject *caster, uint32 spellID, SpellEffIndex effIndex, Creature *creatureTarget) | ScriptMgr | |
OnDummyEffect(WorldObject *caster, uint32 spellID, SpellEffIndex effIndex, Item *itemTarget) | ScriptMgr | |
OnDynamicObjectUpdate(DynamicObject *dynobj, uint32 diff) | ScriptMgr | |
OnEmailChange(uint32 accountId) | ScriptMgr | |
OnEquip(Player *player, Item *it, uint8 bag, uint8 slot, bool update) | ScriptMgr | |
OnFailedAccountLogin(uint32 accountId) | ScriptMgr | |
OnFailedEmailChange(uint32 accountId) | ScriptMgr | |
OnFailedPasswordChange(uint32 accountId) | ScriptMgr | |
OnFfaPvpStateUpdate(Creature *creature, bool InPvp) | ScriptMgr | |
OnFfaPvpStateUpdate(Player *player, bool result) | ScriptMgr | |
OnFirstLogin(Player *player) | ScriptMgr | |
OnGainCalculation(uint32 &gain, Player *player, Unit *unit) | ScriptMgr | |
OnGameEventCheck(uint16 EventID) | ScriptMgr | |
OnGameEventStart(uint16 EventID) | ScriptMgr | |
OnGameEventStop(uint16 EventID) | ScriptMgr | |
OnGameObjectAddWorld(GameObject *go) | ScriptMgr | |
OnGameObjectDamaged(GameObject *go, Player *player) | ScriptMgr | |
OnGameObjectDestroyed(GameObject *go, Player *player) | ScriptMgr | |
OnGameObjectLootStateChanged(GameObject *go, uint32 state, Unit *unit) | ScriptMgr | |
OnGameObjectModifyHealth(GameObject *go, Unit *attackerOrHealer, int32 &change, SpellInfo const *spellInfo) | ScriptMgr | |
OnGameObjectRemoveWorld(GameObject *go) | ScriptMgr | |
OnGameObjectSaveToDB(GameObject *go) | ScriptMgr | |
OnGameObjectStateChanged(GameObject *go, uint32 state) | ScriptMgr | |
OnGameObjectUpdate(GameObject *go, uint32 diff) | ScriptMgr | |
OnGetArenaPersonalRating(Player *player, uint8 slot, uint32 &result) | ScriptMgr | |
OnGetArenaPoints(ArenaTeam *at, float &points) | ScriptMgr | |
OnGetArenaTeamId(Player *player, uint8 slot, uint32 &result) | ScriptMgr | |
OnGetFeralApBonus(Player *player, int32 &feral_bonus, int32 dpsMod, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv) | ScriptMgr | |
OnGetMaxPersonalArenaRatingRequirement(Player const *player, uint32 minSlot, uint32 &maxArenaRating) const | ScriptMgr | |
OnGetMaxSkillValue(Player *player, uint32 skill, int32 &result, bool IsPure) | ScriptMgr | |
OnGetMaxSkillValueForLevel(Player *player, uint16 &result) | ScriptMgr | |
OnGetPoints(ArenaTeam *team, uint32 memberRating, float &points) | ScriptMgr | |
OnGetQuestRate(Player *player, float &result) | ScriptMgr | |
OnGetSlotByType(const uint32 type, uint8 &slot) | ScriptMgr | |
OnGivePlayerXP(Player *player, uint32 &amount, Unit *victim, uint8 xpSource) | ScriptMgr | |
OnGlobalItemDelFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid) | ScriptMgr | |
OnGlobalMirrorImageDisplayItem(Item const *item, uint32 &display) | ScriptMgr | |
OnGossipHello(Player *player, Creature *creature) | ScriptMgr | |
OnGossipHello(Player *player, GameObject *go) | ScriptMgr | |
OnGossipSelect(Player *player, Item *item, uint32 sender, uint32 action) | ScriptMgr | |
OnGossipSelect(Player *player, Creature *creature, uint32 sender, uint32 action) | ScriptMgr | |
OnGossipSelect(Player *player, GameObject *go, uint32 sender, uint32 action) | ScriptMgr | |
OnGossipSelect(Player *player, uint32 menu_id, uint32 sender, uint32 action) | ScriptMgr | |
OnGossipSelectCode(Player *player, Item *item, uint32 sender, uint32 action, const char *code) | ScriptMgr | |
OnGossipSelectCode(Player *player, Creature *creature, uint32 sender, uint32 action, const char *code) | ScriptMgr | |
OnGossipSelectCode(Player *player, GameObject *go, uint32 sender, uint32 action, const char *code) | ScriptMgr | |
OnGossipSelectCode(Player *player, uint32 menu_id, uint32 sender, uint32 action, const char *code) | ScriptMgr | |
OnGrayLevelCalculation(uint8 &grayLevel, uint8 playerLevel) | ScriptMgr | |
OnGroupAddMember(Group *group, ObjectGuid guid) | ScriptMgr | |
OnGroupChangeLeader(Group *group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) | ScriptMgr | |
OnGroupDisband(Group *group) | ScriptMgr | |
OnGroupInviteMember(Group *group, ObjectGuid guid) | ScriptMgr | |
OnGroupRateCalculation(float &rate, uint32 count, bool isRaid) | ScriptMgr | |
OnGroupRemoveMember(Group *group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char *reason) | ScriptMgr | |
OnGroupRollRewardItem(Player *player, Item *item, uint32 count, RollVote voteType, Roll *roll) | ScriptMgr | |
OnGuildAddMember(Guild *guild, Player *player, uint8 &plRank) | ScriptMgr | |
OnGuildBankEvent(Guild *guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) | ScriptMgr | |
OnGuildCreate(Guild *guild, Player *leader, const std::string &name) | ScriptMgr | |
OnGuildDisband(Guild *guild) | ScriptMgr | |
OnGuildEvent(Guild *guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) | ScriptMgr | |
OnGuildInfoChanged(Guild *guild, const std::string &newInfo) | ScriptMgr | |
OnGuildItemMove(Guild *guild, Player *player, Item *pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId, bool isDestBank, uint8 destContainer, uint8 destSlotId) | ScriptMgr | |
OnGuildMemberDepositMoney(Guild *guild, Player *player, uint32 &amount) | ScriptMgr | |
OnGuildMemberWitdrawMoney(Guild *guild, Player *player, uint32 &amount, bool isRepair) | ScriptMgr | |
OnGuildMOTDChanged(Guild *guild, const std::string &newMotd) | ScriptMgr | |
OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked) | ScriptMgr | |
OnHandleDevCommand(Player *player, bool &enable) | ScriptMgr | |
OnHeal(Unit *healer, Unit *reciever, uint32 &gain) | ScriptMgr | |
OnHonorCalculation(float &honor, uint8 level, float multiplier) | ScriptMgr | |
OnInitializeLockedDungeons(Player *player, uint8 &level, uint32 &lockData, lfg::LFGDungeonData const *dungeon) | ScriptMgr | |
OnInitStatsForLevel(Guardian *guardian, uint8 petlevel) | ScriptMgr | |
OnInstall(Vehicle *veh) | ScriptMgr | |
OnInstallAccessory(Vehicle *veh, Creature *accessory) | ScriptMgr | |
OnInstanceIdRemoved(uint32 instanceId) | ScriptMgr | |
OnInstanceSave(InstanceSave *instanceSave) | ScriptMgr | |
OnIsAffectedBySpellModCheck(SpellInfo const *affectSpell, SpellInfo const *checkSpell, SpellModifier const *mod) | ScriptMgr | |
OnIsFFAPvP(Player *player, bool &result) | ScriptMgr | |
OnIsPvP(Player *player, bool &result) | ScriptMgr | |
OnItemCreate(Item *item, ItemTemplate const *itemProto, Player const *owner) | ScriptMgr | |
OnItemExpire(Player *player, ItemTemplate const *proto) | ScriptMgr | |
OnItemRemove(Player *player, Item *item) | ScriptMgr | |
OnItemRoll(Player const *player, LootStoreItem const *LootStoreItem, float &chance, Loot &loot, LootStore const &store) | ScriptMgr | |
OnItemUse(Player *player, Item *item, SpellCastTargets const &targets) | ScriptMgr | |
OnLastIpUpdate(uint32 accountId, std::string ip) | ScriptMgr | |
OnLoadCustomDatabaseTable() | ScriptMgr | |
OnLoadGridMap(Map *map, GridMap *gmap, uint32 gx, uint32 gy) | ScriptMgr | |
OnLoadSpellCustomAttr(SpellInfo *spell) | ScriptMgr | |
OnLootItem(Player *player, Item *item, uint32 count, ObjectGuid lootguid) | ScriptMgr | |
OnLootMoney(Player *player, uint32 gold) | ScriptMgr | |
OnMapUpdate(Map *map, uint32 diff) | ScriptMgr | |
OnMotdChange(std::string &newMotd, LocaleConstant &locale) | ScriptMgr | |
OnNetworkStart() | ScriptMgr | |
OnNetworkStop() | ScriptMgr | |
OnOpenStateChange(bool open) | ScriptMgr | |
OnPasswordChange(uint32 accountId) | ScriptMgr | |
OnPatchValuesUpdate(Unit const *unit, ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target) | ScriptMgr | |
OnPetAddToWorld(Pet *pet) | ScriptMgr | |
OnPlayerAddToBattleground(Player *player, Battleground *bg) | ScriptMgr | |
OnPlayerBeingCharmed(Player *player, Unit *charmer, uint32 oldFactionId, uint32 newFactionId) | ScriptMgr | |
OnPlayerBindToInstance(Player *player, Difficulty difficulty, uint32 mapid, bool permanent) | ScriptMgr | |
OnPlayerChat(Player *player, uint32 type, uint32 lang, std::string &msg) | ScriptMgr | |
OnPlayerChat(Player *player, uint32 type, uint32 lang, std::string &msg, Player *receiver) | ScriptMgr | |
OnPlayerChat(Player *player, uint32 type, uint32 lang, std::string &msg, Group *group) | ScriptMgr | |
OnPlayerChat(Player *player, uint32 type, uint32 lang, std::string &msg, Guild *guild) | ScriptMgr | |
OnPlayerChat(Player *player, uint32 type, uint32 lang, std::string &msg, Channel *channel) | ScriptMgr | |
OnPlayerCompleteQuest(Player *player, Quest const *quest) | ScriptMgr | |
OnPlayerCreate(Player *player) | ScriptMgr | |
OnPlayerDelete(ObjectGuid guid, uint32 accountId) | ScriptMgr | |
OnPlayerDuelEnd(Player *winner, Player *loser, DuelCompleteType type) | ScriptMgr | |
OnPlayerDuelRequest(Player *target, Player *challenger) | ScriptMgr | |
OnPlayerDuelStart(Player *player1, Player *player2) | ScriptMgr | |
OnPlayerEmote(Player *player, uint32 emote) | ScriptMgr | |
OnPlayerEnterCombat(Player *player, Unit *enemy) | ScriptMgr | |
OnPlayerEnterMap(Map *map, Player *player) | ScriptMgr | |
OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId) | ScriptMgr | |
OnPlayerForgotSpell(Player *player, uint32 spellID) | ScriptMgr | |
OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints) | ScriptMgr | |
OnPlayerHasActivePowerType(Player const *player, Powers power) | ScriptMgr | |
OnPlayerIsClass(Player const *player, Classes playerClass, ClassContext context) | ScriptMgr | |
OnPlayerJoinArena(Player *player) | ScriptMgr | |
OnPlayerJoinBG(Player *player) | ScriptMgr | |
OnPlayerJustDied(Player *player) | ScriptMgr | |
OnPlayerKilledByCreature(Creature *killer, Player *killed) | ScriptMgr | |
OnPlayerLearnSpell(Player *player, uint32 spellID) | ScriptMgr | |
OnPlayerLearnTalents(Player *player, uint32 talentId, uint32 talentRank, uint32 spellid) | ScriptMgr | |
OnPlayerLeaveCombat(Player *player) | ScriptMgr | |
OnPlayerLeaveMap(Map *map, Player *player) | ScriptMgr | |
OnPlayerLevelChanged(Player *player, uint8 oldLevel) | ScriptMgr | |
OnPlayerLoadFromDB(Player *player) | ScriptMgr | |
OnPlayerLogin(Player *player) | ScriptMgr | |
OnPlayerLogout(Player *player) | ScriptMgr | |
OnPlayerMoneyChanged(Player *player, int32 &amount) | ScriptMgr | |
OnPlayerMove(Player *player, MovementInfo movementInfo, uint32 opcode) | ScriptMgr | |
OnPlayerPVPFlagChange(Player *player, bool state) | ScriptMgr | |
OnPlayerQueueRandomDungeon(Player *player, uint32 &rDungeonId) | ScriptMgr | |
OnPlayerReleasedGhost(Player *player) | ScriptMgr | |
OnPlayerRemoveFromBattleground(Player *player, Battleground *bg) | ScriptMgr | |
OnPlayerReputationChange(Player *player, uint32 factionID, int32 &standing, bool incremental) | ScriptMgr | |
OnPlayerReputationRankChange(Player *player, uint32 factionID, ReputationRank newRank, ReputationRank oldRank, bool increased) | ScriptMgr | |
OnPlayerResurrect(Player *player, float restore_percent, bool applySickness) | ScriptMgr | |
OnPlayerSave(Player *player) | ScriptMgr | |
OnPlayerSetPhase(const AuraEffect *auraEff, AuraApplication const *aurApp, uint8 mode, bool apply, uint32 &newPhase) | ScriptMgr | |
OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck) | ScriptMgr | |
OnPlayerTalentsReset(Player *player, bool noCost) | ScriptMgr | |
OnPlayerTextEmote(Player *player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) | ScriptMgr | |
OnPlayerUpdate(Player *player, uint32 p_time) | ScriptMgr | |
OnPlayerUpdateArea(Player *player, uint32 oldArea, uint32 newArea) | ScriptMgr | |
OnPlayerUpdateFaction(Player *player) | ScriptMgr | |
OnPlayerUpdateZone(Player *player, uint32 newZone, uint32 newArea) | ScriptMgr | |
OnPVPKill(Player *killer, Player *killed) | ScriptMgr | |
OnQuestAbandon(Player *player, uint32 questId) | ScriptMgr | |
OnQuestAccept(Player *player, Item *item, Quest const *quest) | ScriptMgr | |
OnQuestAccept(Player *player, Creature *creature, Quest const *quest) | ScriptMgr | |
OnQuestAccept(Player *player, GameObject *go, Quest const *quest) | ScriptMgr | |
OnQuestComplete(Player *player, Creature *creature, Quest const *quest) | ScriptMgr | |
OnQuestComputeXP(Player *player, Quest const *quest, uint32 &xpValue) | ScriptMgr | |
OnQuestReward(Player *player, Creature *creature, Quest const *quest, uint32 opt) | ScriptMgr | |
OnQuestReward(Player *player, GameObject *go, Quest const *quest, uint32 opt) | ScriptMgr | |
OnQuestRewardItem(Player *player, Item *item, uint32 count) | ScriptMgr | |
OnQuestSelect(Player *player, Creature *creature, Quest const *quest) | ScriptMgr | |
OnQueueUpdate(BattlegroundQueue *queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) | ScriptMgr | |
OnQueueUpdateValidity(BattlegroundQueue *queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) | ScriptMgr | |
OnRelocate(Transport *transport, uint32 waypointId, uint32 mapId, float x, float y, float z) | ScriptMgr | |
OnRemoveAuraScaleTargets(Spell *spell, TargetInfo &targetInfo, uint8 auraScaleMask, bool &needErase) | ScriptMgr | |
OnRemovePassenger(Vehicle *veh, Unit *passenger) | ScriptMgr | |
OnRemovePassenger(Transport *transport, Player *player) | ScriptMgr | |
OnReset(Vehicle *veh) | ScriptMgr | |
OnRewardKillRewarder(Player *player, KillRewarder *rewarder, bool isDungeon, float &rate) | ScriptMgr | |
OnScaleAuraUnitAdd(Spell *spell, Unit *target, uint32 effectMask, bool checkIfValid, bool implicit, uint8 auraScaleMask, TargetInfo &targetInfo) | ScriptMgr | |
OnSendInitialPacketsBeforeAddToMap(Player *player, WorldPacket &data) | ScriptMgr | |
OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32 &maxPlayerPerTeam) | ScriptMgr | |
OnSetMaxLevel(Player *player, uint32 &maxPlayerLevel) | ScriptMgr | |
OnSetServerSideVisibility(Player *player, ServerSideVisibilityType &type, AccountTypes &sec) | ScriptMgr | |
OnSetServerSideVisibilityDetect(Player *player, ServerSideVisibilityType &type, AccountTypes &sec) | ScriptMgr | |
OnShutdown() | ScriptMgr | |
OnShutdownCancel() | ScriptMgr | |
OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) | ScriptMgr | |
OnSocketClose(std::shared_ptr< WorldSocket > socket) | ScriptMgr | |
OnSocketOpen(std::shared_ptr< WorldSocket > socket) | ScriptMgr | |
OnSpellCheckCast(Spell *spell, bool strict, SpellCastResult &res) | ScriptMgr | |
OnSpellHealingBonusTakenNegativeModifiers(Unit const *target, Unit const *caster, SpellInfo const *spellInfo, float &val) | ScriptMgr | |
OnStartup() | ScriptMgr | |
OnStoreNewItem(Player *player, Item *item, uint32 count) | ScriptMgr | |
OnTransportUpdate(Transport *transport, uint32 diff) | ScriptMgr | |
OnTryExecuteCommand(ChatHandler &handler, std::string_view cmdStr) | ScriptMgr | |
OnUninstall(Vehicle *veh) | ScriptMgr | |
OnUnitDeath(Unit *unit, Unit *killer) | ScriptMgr | |
OnUnitEnterCombat(Unit *unit, Unit *victim) | ScriptMgr | |
OnUnitEnterEvadeMode(Unit *unit, uint8 why) | ScriptMgr | |
OnUnitUpdate(Unit *unit, uint32 diff) | ScriptMgr | |
OnUnloadGridMap(Map *map, GridMap *gmap, uint32 gx, uint32 gy) | ScriptMgr | |
OnUpdateCraftingSkill(Player *player, SkillLineAbilityEntry const *skill, uint32 currentLevel, uint32 &gain) | ScriptMgr | |
OnUpdateFishingSkill(Player *player, int32 skill, int32 zone_skill, int32 chance, int32 roll) | ScriptMgr | |
OnUpdateGatheringSkill(Player *player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32 &gain) | ScriptMgr | |
OnVictimRewardAfter(Player *player, Player *victim, uint32 &killer_title, uint32 &victim_rank, float &honor_f) | ScriptMgr | |
OnVictimRewardBefore(Player *player, Player *victim, uint32 &killer_title, uint32 &victim_title) | ScriptMgr | |
OnWeatherChange(Weather *weather, WeatherState state, float grade) | ScriptMgr | |
OnWeatherUpdate(Weather *weather, uint32 diff) | ScriptMgr | |
OnWorldObjectCreate(WorldObject *object) | ScriptMgr | |
OnWorldObjectDestroy(WorldObject *object) | ScriptMgr | |
OnWorldObjectResetMap(WorldObject *object) | ScriptMgr | |
OnWorldObjectSetMap(WorldObject *object, Map *map) | ScriptMgr | |
OnWorldObjectUpdate(WorldObject *object, uint32 diff) | ScriptMgr | |
OnWorldUpdate(uint32 diff) | ScriptMgr | |
OnZeroDifferenceCalculation(uint8 &diff, uint8 playerLevel) | ScriptMgr | |
PassedQuestKilledMonsterCredit(Player *player, Quest const *qinfo, uint32 entry, uint32 real_entry, ObjectGuid guid) | ScriptMgr | |
PetitionBuy(Player *player, Creature *creature, uint32 &charterid, uint32 &cost, uint32 &type) | ScriptMgr | |
PetitionShowList(Player *player, Creature *creature, uint32 &CharterEntry, uint32 &CharterDispayID, uint32 &CharterCost) | ScriptMgr | |
ScriptLoaderCallbackType typedef | ScriptMgr | |
ScriptMgr() | ScriptMgr | private |
ScriptObject | ScriptMgr | friend |
ScriptsVersion() const | ScriptMgr | inline |
SetModulesLoader(ModulesLoaderCallbackType script_loader_callback) | ScriptMgr | inline |
SetRealmCompleted(AchievementEntry const *achievement) | ScriptMgr | |
SetScriptLoader(ScriptLoaderCallbackType script_loader_callback) | ScriptMgr | inline |
ShouldBeRewardedWithMoneyInsteadOfExp(Player *player) | ScriptMgr | |
ShouldTrackValuesUpdatePosByIndex(Unit const *unit, uint8 updateType, uint16 index) | ScriptMgr | |
Unload() | ScriptMgr | |
ValidateSpellAtCastSpell(Player *player, uint32 &oldSpellId, uint32 &spellId, uint8 &castCount, uint8 &castFlags) | ScriptMgr | |
ValidateSpellAtCastSpellResult(Player *player, Unit *mover, Spell *spell, uint32 oldSpellId, uint32 spellId) | ScriptMgr | |
~ScriptMgr() | ScriptMgr | privatevirtual |