_chargeTargetGUID | PointMovementGenerator< T > | private |
_forceDestination | PointMovementGenerator< T > | private |
_generatePath | PointMovementGenerator< T > | private |
DoFinalize(T *) | PointMovementGenerator< T > | |
DoInitialize(T *) | PointMovementGenerator< T > | |
DoReset(T *) | PointMovementGenerator< T > | |
DoUpdate(T *, uint32) | PointMovementGenerator< T > | |
Finalize(Unit *u) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
GetDestination(float &x, float &y, float &z) const | PointMovementGenerator< T > | inline |
GetMovementGeneratorType() | PointMovementGenerator< T > | inlinevirtual |
GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
GetSplineId() const | MovementGenerator | inlinevirtual |
i_orientation | PointMovementGenerator< T > | private |
i_recalculateSpeed | PointMovementGenerator< T > | private |
i_x | PointMovementGenerator< T > | private |
i_y | PointMovementGenerator< T > | private |
i_z | PointMovementGenerator< T > | private |
id | PointMovementGenerator< T > | private |
Initialize(Unit *u) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
m_precomputedPath | PointMovementGenerator< T > | private |
MovementInform(T *) | PointMovementGenerator< T > | |
Pause(uint32) | MovementGenerator | inlinevirtual |
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed=0.0f, float orientation=0.0f, const Movement::PointsArray *_path=nullptr, bool generatePath=false, bool forceDestination=false, ObjectGuid chargeTargetGUID=ObjectGuid::Empty) | PointMovementGenerator< T > | inline |
Reset(Unit *u) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
speed | PointMovementGenerator< T > | private |
unitSpeedChanged() | PointMovementGenerator< T > | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |