_gameEventSeasonalQuestsMap | GameEventMgr | private |
ActiveEvents typedef | GameEventMgr | |
AddActiveEvent(uint16 event_id) | GameEventMgr | inlineprivate |
ApplyNewEvent(uint16 event_id) | GameEventMgr | private |
ChangeEquipOrModel(int16 event_id, bool activate) | GameEventMgr | private |
CheckOneGameEvent(uint16 entry) const | GameEventMgr | |
CheckOneGameEventConditions(uint16 event_id) | GameEventMgr | private |
GameEventBitmask typedef | GameEventMgr | private |
GameEventDataMap typedef | GameEventMgr | |
GameEventGuidMap typedef | GameEventMgr | private |
GameEventIdMap typedef | GameEventMgr | private |
GameEventMgr() | GameEventMgr | private |
GameEventModelEquipMap typedef | GameEventMgr | private |
GameEventNPCFlagMap typedef | GameEventMgr | private |
GameEventNPCVendorMap typedef | GameEventMgr | private |
GameEventQuestMap typedef | GameEventMgr | private |
GameEventSeasonalQuestsMap typedef | GameEventMgr | private |
GameEventSpawn(int16 event_id) | GameEventMgr | private |
GameEventUnspawn(int16 event_id) | GameEventMgr | private |
GetActiveEventList() const | GameEventMgr | inline |
GetEventMap() const | GameEventMgr | inline |
GetHolidayEventId(uint32 holidayId) const | GameEventMgr | |
GetNPCFlag(Creature *cr) | GameEventMgr | |
GuidLowList typedef | GameEventMgr | private |
GuidNPCFlagPair typedef | GameEventMgr | private |
HandleQuestComplete(uint32 quest_id) | GameEventMgr | |
hasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 event_id) | GameEventMgr | private |
hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id) | GameEventMgr | private |
hasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 event_id) | GameEventMgr | private |
hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id) | GameEventMgr | private |
IdList typedef | GameEventMgr | private |
Initialize() | GameEventMgr | |
instance() | GameEventMgr | static |
IsActiveEvent(uint16 event_id) | GameEventMgr | inline |
isSystemInit | GameEventMgr | private |
LoadFromDB() | GameEventMgr | |
LoadHolidayDates() | GameEventMgr | |
m_ActiveEvents | GameEventMgr | private |
mGameEvent | GameEventMgr | private |
mGameEventBattlegroundHolidays | GameEventMgr | private |
mGameEventCreatureGuids | GameEventMgr | |
mGameEventCreatureQuests | GameEventMgr | private |
mGameEventGameobjectGuids | GameEventMgr | |
mGameEventGameObjectQuests | GameEventMgr | private |
mGameEventModelEquip | GameEventMgr | private |
mGameEventNPCFlags | GameEventMgr | private |
mGameEventPoolIds | GameEventMgr | private |
mGameEventVendors | GameEventMgr | private |
ModelEquipList typedef | GameEventMgr | private |
ModelEquipPair typedef | GameEventMgr | private |
modifiedHolidays | GameEventMgr | |
mQuestToEventConditions | GameEventMgr | private |
NextCheck(uint16 entry) const | GameEventMgr | |
NPCFlagList typedef | GameEventMgr | private |
NPCVendorList typedef | GameEventMgr | private |
QuestIdToEventConditionMap typedef | GameEventMgr | private |
QuestRelation typedef | GameEventMgr | private |
QuestRelList typedef | GameEventMgr | private |
RemoveActiveEvent(uint16 event_id) | GameEventMgr | inlineprivate |
RunSmartAIScripts(uint16 event_id, bool activate) | GameEventMgr | private |
SaveWorldEventStateToDB(uint16 event_id) | GameEventMgr | private |
SendWorldStateUpdate(Player *player, uint16 event_id) | GameEventMgr | private |
SetHolidayEventTime(GameEventData &event) | GameEventMgr | private |
StartArenaSeason() | GameEventMgr | |
StartEvent(uint16 event_id, bool overwrite=false) | GameEventMgr | |
StartInternalEvent(uint16 event_id) | GameEventMgr | |
StartSystem() | GameEventMgr | |
StopEvent(uint16 event_id, bool overwrite=false) | GameEventMgr | |
UnApplyEvent(uint16 event_id) | GameEventMgr | private |
Update() | GameEventMgr | |
UpdateBattlegroundSettings() | GameEventMgr | private |
UpdateEventNPCFlags(uint16 event_id) | GameEventMgr | private |
UpdateEventNPCVendor(uint16 event_id, bool activate) | GameEventMgr | private |
UpdateEventQuests(uint16 event_id, bool activate) | GameEventMgr | private |
UpdateWorldStates(uint16 event_id, bool Activate) | GameEventMgr | private |
~GameEventMgr()=default | GameEventMgr | private |