_endGridX | FlightPathMovementGenerator | private |
_endGridY | FlightPathMovementGenerator | private |
_endMapId | FlightPathMovementGenerator | private |
_pointsForPathSwitch | FlightPathMovementGenerator | private |
_preloadTargetNode | FlightPathMovementGenerator | private |
DoEventIfAny(Player *player, TaxiPathNodeEntry const *node, bool departure) | FlightPathMovementGenerator | |
DoFinalize(Player *) | FlightPathMovementGenerator | |
DoInitialize(Player *) | FlightPathMovementGenerator | |
DoReset(Player *) | FlightPathMovementGenerator | |
DoUpdate(Player *, uint32) | FlightPathMovementGenerator | |
Finalize(Unit *u) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
FlightPathMovementGenerator(uint32 startNode=0) | FlightPathMovementGenerator | inlineexplicit |
GetCurrentNode() const | PathMovementBase< Player, TaxiPathNodeList > | inline |
GetMovementGeneratorType() override | FlightPathMovementGenerator | inlinevirtual |
GetPath() | FlightPathMovementGenerator | inline |
GetPathAtMapEnd() const | FlightPathMovementGenerator | |
GetResetPos(Player *, float &x, float &y, float &z) | FlightPathMovementGenerator | |
GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
GetSplineId() const | MovementGenerator | inlinevirtual |
HasArrived() const | FlightPathMovementGenerator | inline |
i_currentNode | PathMovementBase< Player, TaxiPathNodeList > | protected |
i_path | PathMovementBase< Player, TaxiPathNodeList > | protected |
InitEndGridInfo() | FlightPathMovementGenerator | |
Initialize(Unit *u) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
LoadPath(Player *player) | FlightPathMovementGenerator | |
PathMovementBase() | PathMovementBase< Player, TaxiPathNodeList > | inline |
PathMovementBase(TaxiPathNodeList path) | PathMovementBase< Player, TaxiPathNodeList > | inline |
Pause(uint32) | MovementGenerator | inlinevirtual |
PreloadEndGrid() | FlightPathMovementGenerator | |
Reset(Unit *u) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
SetCurrentNodeAfterTeleport() | FlightPathMovementGenerator | |
SkipCurrentNode() | FlightPathMovementGenerator | inline |
unitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |
~PathMovementBase() | PathMovementBase< Player, TaxiPathNodeList > | inlinevirtual |