#include "WorldSession.h"
#include "AccountMgr.h"
#include "BattlegroundMgr.h"
#include "CharacterPackets.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Hyperlinks.h"
#include "Log.h"
#include "MapMgr.h"
#include "Metric.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "PacketUtilities.h"
#include "Pet.h"
#include "Player.h"
#include "QueryHolder.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Transport.h"
#include "Vehicle.h"
#include "WardenWin.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSocket.h"
#include "WorldState.h"
#include <zlib.h>
#include "BanMgr.h"
Go to the source code of this file.
◆ REMOVE_VIOLATING_FLAGS
#define REMOVE_VIOLATING_FLAGS |
( |
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check, |
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maskToRemove |
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) |
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Value: if (check) \
mi->RemoveMovementFlag((maskToRemove));