This is the complete list of members for LootTemplate::LootGroup, including all inherited members.
AddEntry(LootStoreItem *item) | LootTemplate::LootGroup | |
CheckLootRefs(LootStore const &lootstore, uint32 Id, LootIdSet *ref_set) const | LootTemplate::LootGroup | |
CollectLootIds(LootIdSet &set) const | LootTemplate::LootGroup | |
CopyConditions(ConditionList conditions) | LootTemplate::LootGroup | |
EqualChanced | LootTemplate::LootGroup | private |
ExplicitlyChanced | LootTemplate::LootGroup | private |
GetEqualChancedItemList() | LootTemplate::LootGroup | inline |
GetExplicitlyChancedItemList() | LootTemplate::LootGroup | inline |
HasQuestDrop(LootTemplateMap const &store) const | LootTemplate::LootGroup | |
HasQuestDropForPlayer(Player const *player, LootTemplateMap const &store) const | LootTemplate::LootGroup | |
LootGroup() | LootTemplate::LootGroup | inline |
LootGroup(LootGroup const &) | LootTemplate::LootGroup | private |
operator=(LootGroup const &) | LootTemplate::LootGroup | private |
Process(Loot &loot, Player const *player, LootStore const &lootstore, uint16 lootMode, uint16 nonRefIterationsLeft) const | LootTemplate::LootGroup | |
RawTotalChance() const | LootTemplate::LootGroup | |
Roll(Loot &loot, Player const *player, LootStore const &store, uint16 lootMode) const | LootTemplate::LootGroup | private |
TotalChance() const | LootTemplate::LootGroup | |
Verify(LootStore const &lootstore, uint32 id, uint8 group_id) const | LootTemplate::LootGroup | |
~LootGroup() | LootTemplate::LootGroup | |