_InitSpecific(T *, bool &, bool &) | ConfusedMovementGenerator< T > | private |
_InitSpecific(Creature *creature, bool &is_water_ok, bool &is_land_ok) | ConfusedMovementGenerator< T > | private |
_InitSpecific(Player *, bool &is_water_ok, bool &is_land_ok) | ConfusedMovementGenerator< T > | private |
ConfusedMovementGenerator() | ConfusedMovementGenerator< T > | inlineexplicit |
DoFinalize(T *) | ConfusedMovementGenerator< T > | |
DoFinalize(Player *unit) | ConfusedMovementGenerator< T > | |
DoFinalize(Creature *unit) | ConfusedMovementGenerator< T > | |
DoInitialize(T *) | ConfusedMovementGenerator< T > | |
DoReset(T *) | ConfusedMovementGenerator< T > | |
DoUpdate(T *, uint32) | ConfusedMovementGenerator< T > | |
Finalize(Unit *u) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
GetMovementGeneratorType() | ConfusedMovementGenerator< T > | inlinevirtual |
GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
GetSplineId() const | MovementGenerator | inlinevirtual |
i_nextMove | ConfusedMovementGenerator< T > | private |
i_nextMoveTime | ConfusedMovementGenerator< T > | private |
i_waypoints | ConfusedMovementGenerator< T > | private |
Initialize(Unit *u) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
Pause(uint32) | MovementGenerator | inlinevirtual |
Reset(Unit *u) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
unitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |