_activePlayers | OPvPCapturePoint | protected |
_capturePoint | OPvPCapturePoint | |
_creatures | OPvPCapturePoint | protected |
_creatureTypes | OPvPCapturePoint | protected |
_maxSpeed | OPvPCapturePoint | protected |
_maxValue | OPvPCapturePoint | protected |
_minValue | OPvPCapturePoint | protected |
_neutralValuePct | OPvPCapturePoint | protected |
_objects | OPvPCapturePoint | protected |
_objectTypes | OPvPCapturePoint | protected |
_oldState | OPvPCapturePoint | protected |
_pvp | OPvPCapturePoint | protected |
_state | OPvPCapturePoint | protected |
_team | OPvPCapturePoint | protected |
_value | OPvPCapturePoint | protected |
AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry=0) | OPvPCapturePoint | |
AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay=0) | OPvPCapturePoint | protected |
AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry=0) | OPvPCapturePoint | |
AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) | OPvPCapturePoint | protected |
CanTalkTo(Player *player, Creature *c, GossipMenuItems const &gso) | OPvPCapturePoint | virtual |
ChangeState() override | OPvPCapturePointEP_NPT | virtual |
ChangeTeam(TeamId) | OPvPCapturePoint | inlinevirtual |
DelCapturePoint() | OPvPCapturePoint | protected |
DelCreature(uint32 type) | OPvPCapturePoint | protected |
DeleteSpawns() | OPvPCapturePoint | virtual |
DelObject(uint32 type) | OPvPCapturePoint | protected |
FillInitialWorldStates(WorldPacket &data) override | OPvPCapturePointEP_NPT | virtual |
GetSlider() const | OPvPCapturePoint | inline |
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go) | OPvPCapturePoint | virtual |
HandleDropFlag(Player *player, uint32 spellId) | OPvPCapturePoint | virtual |
HandleGossipOption(Player *player, Creature *creature, uint32 gossipId) | OPvPCapturePoint | virtual |
HandleOpenGo(Player *player, GameObject *go) | OPvPCapturePoint | virtual |
HandlePlayerEnter(Player *player) override | OPvPCapturePointEP_NPT | virtual |
HandlePlayerLeave(Player *player) override | OPvPCapturePointEP_NPT | virtual |
IsInsideObjective(Player *player) const | OPvPCapturePoint | |
m_capturePointSpawnId | OPvPCapturePoint | |
m_SummonedGOSideId | OPvPCapturePointEP_NPT | protected |
m_TowerState | OPvPCapturePointEP_NPT | protected |
OPvPCapturePoint(OutdoorPvP *pvp) | OPvPCapturePoint | explicit |
OPvPCapturePointEP_NPT(OutdoorPvP *pvp) | OPvPCapturePointEP_NPT | |
SendChangePhase() override | OPvPCapturePointEP_NPT | virtual |
SendObjectiveComplete(uint32 id, ObjectGuid guid=ObjectGuid::Empty) | OPvPCapturePoint | |
SendUpdateWorldState(uint32 field, uint32 value) | OPvPCapturePoint | |
SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0) | OPvPCapturePoint | |
SetSlider(float slider) | OPvPCapturePoint | |
SummonGO(TeamId teamId) | OPvPCapturePointEP_NPT | protected |
Update(uint32 diff) | OPvPCapturePoint | virtual |
UpdateTowerState() | OPvPCapturePointEP_NPT | protected |
~OPvPCapturePoint()=default | OPvPCapturePoint | virtual |