AzerothCore 3.3.5a
OpenSource WoW Emulator
|
This is the complete list of members for PlayerScript, including all inherited members.
_name | ScriptObject | private |
_totalAvailableHooks | ScriptObject | private |
AnticheatCheckMovementInfo(Player *, MovementInfo const &, Unit *, bool) | PlayerScript | inlinevirtual |
AnticheatHandleDoubleJump(Player *, Unit *) | PlayerScript | inlinevirtual |
AnticheatSetCanFlybyServer(Player *, bool) | PlayerScript | inlinevirtual |
AnticheatSetJumpingbyOpcode(Player *, bool) | PlayerScript | inlinevirtual |
AnticheatSetRootACKUpd(Player *) | PlayerScript | inlinevirtual |
AnticheatSetUnderACKmount(Player *) | PlayerScript | inlinevirtual |
AnticheatUpdateMovementInfo(Player *, MovementInfo const &) | PlayerScript | inlinevirtual |
CanApplyEnchantment(Player *, Item *, EnchantmentSlot, bool, bool, bool) | PlayerScript | inlinevirtual |
CanApplyEquipSpell(Player *, SpellInfo const *, Item *, bool, bool) | PlayerScript | inlinevirtual |
CanApplyEquipSpellsItemSet(Player *, ItemSetEffect *) | PlayerScript | inlinevirtual |
CanApplyWeaponDependentAuraDamageMod(Player *, Item *, WeaponAttackType, AuraEffect const *, bool) | PlayerScript | inlinevirtual |
CanAreaExploreAndOutdoor(Player *) | PlayerScript | inlinevirtual |
CanArmorDamageModifier(Player *) | PlayerScript | inlinevirtual |
CanBattleFieldPort(Player *, uint8, BattlegroundTypeId, uint8) | PlayerScript | inlinevirtual |
CanCastItemCombatSpell(Player *, Unit *, WeaponAttackType, uint32, uint32, Item *, ItemTemplate const *) | PlayerScript | inlinevirtual |
CanCastItemUseSpell(Player *, Item *, SpellCastTargets const &, uint8, uint32) | PlayerScript | inlinevirtual |
CanEnterMap(Player *, MapEntry const *, InstanceTemplate const *, MapDifficulty const *, bool) | PlayerScript | inlinevirtual |
CanEquipItem(Player *, uint8, uint16 &, Item *, bool, bool) | PlayerScript | inlinevirtual |
CanGiveMailRewardAtGiveLevel(Player *, uint8) | PlayerScript | inlinevirtual |
CanGroupAccept(Player *, Group *) | PlayerScript | inlinevirtual |
CanGroupInvite(Player *, std::string &) | PlayerScript | inlinevirtual |
CanInitTrade(Player *, Player *) | PlayerScript | inlinevirtual |
CanJoinInArenaQueue(Player *, ObjectGuid, uint8, BattlegroundTypeId, uint8, uint8, GroupJoinBattlegroundResult &) | PlayerScript | inlinevirtual |
CanJoinInBattlegroundQueue(Player *, ObjectGuid, BattlegroundTypeId, uint8, GroupJoinBattlegroundResult &) | PlayerScript | inlinevirtual |
CanJoinLfg(Player *, uint8, std::set< uint32 > &, const std::string &) | PlayerScript | inlinevirtual |
CanPlaceAuctionBid(Player *, AuctionEntry *) | PlayerScript | inlinevirtual |
CanPlayerUseChat(Player *, uint32, uint32, std::string &) | PlayerScript | inlinevirtual |
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Player *) | PlayerScript | inlinevirtual |
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Group *) | PlayerScript | inlinevirtual |
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Guild *) | PlayerScript | inlinevirtual |
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Channel *) | PlayerScript | inlinevirtual |
CanRepopAtGraveyard(Player *) | PlayerScript | inlinevirtual |
CanSaveEquipNewItem(Player *, Item *, uint16, bool) | PlayerScript | inlinevirtual |
CanSellItem(Player *, Item *, Creature *) | PlayerScript | inlinevirtual |
CanSendErrorAlreadyLooted(Player *) | PlayerScript | inlinevirtual |
CanSendMail(Player *, ObjectGuid, ObjectGuid, std::string &, std::string &, uint32, uint32, Item *) | PlayerScript | inlinevirtual |
CanSetTradeItem(Player *, Item *, uint8) | PlayerScript | inlinevirtual |
CanUnequipItem(Player *, uint16, bool) | PlayerScript | inlinevirtual |
CanUseItem(Player *, ItemTemplate const *, InventoryResult &) | PlayerScript | inlinevirtual |
CheckItemInSlotAtLoadInventory(Player *, Item *, uint8, uint8 &, uint16 &) | PlayerScript | inlinevirtual |
checkValidity() | ScriptObject | inlinevirtual |
GetName() const | ScriptObject | inline |
GetTotalAvailableHooks() | ScriptObject | inline |
isAfterLoadScript() const | ScriptObject | inlinevirtual |
IsDatabaseBound() const | ScriptObject | inlinevirtual |
NotAvoidSatisfy(Player *, DungeonProgressionRequirements const *, uint32, bool) | PlayerScript | inlinevirtual |
NotSetArenaTeamInfoField(Player *, uint8, ArenaTeamInfoType, uint32) | PlayerScript | inlinevirtual |
NotVisibleGloballyFor(Player *, Player const *) | PlayerScript | inlinevirtual |
OnAchiComplete(Player *, AchievementEntry const *) | PlayerScript | inlinevirtual |
OnAchiSave(CharacterDatabaseTransaction, Player *, uint16, CompletedAchievementData) | PlayerScript | inlinevirtual |
OnAddToBattleground(Player *, Battleground *) | PlayerScript | inlinevirtual |
OnAfterCreatureLoot(Player *) | PlayerScript | inlinevirtual |
OnAfterCreatureLootMoney(Player *) | PlayerScript | inlinevirtual |
OnAfterGuardianInitStatsForLevel(Player *, Guardian *) | PlayerScript | inlinevirtual |
OnAfterMoveItemFromInventory(Player *, Item *, uint8, uint8, bool) | PlayerScript | inlinevirtual |
OnAfterSetVisibleItemSlot(Player *, uint8, Item *) | PlayerScript | inlinevirtual |
OnAfterSpecSlotChanged(Player *, uint8) | PlayerScript | inlinevirtual |
OnAfterStoreOrEquipNewItem(Player *, uint32, Item *, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool) | PlayerScript | inlinevirtual |
OnAfterUpdateAttackPowerAndDamage(Player *, float &, float &, float &, float &, bool) | PlayerScript | inlinevirtual |
OnAfterUpdateMaxHealth(Player *, float &) | PlayerScript | inlinevirtual |
OnAfterUpdateMaxPower(Player *, Powers &, float &) | PlayerScript | inlinevirtual |
OnApplyAmmoBonuses(Player *, ItemTemplate const *, float &) | PlayerScript | inlinevirtual |
OnApplyEnchantmentItemModsBefore(Player *, Item *, EnchantmentSlot, bool, uint32, uint32 &) | PlayerScript | inlinevirtual |
OnApplyItemModsBefore(Player *, uint8, bool, uint8, uint32, int32 &) | PlayerScript | inlinevirtual |
OnBattlegroundDesertion(Player *, BattlegroundDesertionType const) | PlayerScript | inlinevirtual |
OnBeforeAchiComplete(Player *, AchievementEntry const *) | PlayerScript | inlinevirtual |
OnBeforeBuyItemFromVendor(Player *, ObjectGuid, uint32, uint32 &, uint8, uint8, uint8) | PlayerScript | inlinevirtual |
OnBeforeChooseGraveyard(Player *, TeamId, bool, uint32 &) | PlayerScript | inlinevirtual |
OnBeforeCriteriaProgress(Player *, AchievementCriteriaEntry const *) | PlayerScript | inlinevirtual |
OnBeforeDurabilityRepair(Player *, ObjectGuid, ObjectGuid, float &, uint8) | PlayerScript | inlinevirtual |
OnBeforeFillQuestLootItem(Player *, LootItem &) | PlayerScript | inlinevirtual |
OnBeforeGuardianInitStatsForLevel(Player *, Guardian *, CreatureTemplate const *, PetType &) | PlayerScript | inlinevirtual |
OnBeforeInitTalentForLevel(Player *, uint8 &, uint32 &) | PlayerScript | inlinevirtual |
OnBeforeLoadPetFromDB(Player *, uint32 &, uint32 &, bool &, bool &) | PlayerScript | inlinevirtual |
OnBeforeLogout(Player *) | PlayerScript | inlinevirtual |
OnBeforeLootMoney(Player *, Loot *) | PlayerScript | inlinevirtual |
OnBeforeOpenItem(Player *, Item *) | PlayerScript | inlinevirtual |
OnBeforeQuestComplete(Player *, uint32) | PlayerScript | inlinevirtual |
OnBeforeSendChatMessage(Player *, uint32 &, uint32 &, std::string &) | PlayerScript | inlinevirtual |
OnBeforeStoreOrEquipNewItem(Player *, uint32, uint32 &, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool) | PlayerScript | inlinevirtual |
OnBeforeTeleport(Player *, uint32, float, float, float, float, uint32, Unit *) | PlayerScript | inlinevirtual |
OnBeforeTempSummonInitStats(Player *, TempSummon *, uint32 &) | PlayerScript | inlinevirtual |
OnBeforeUpdate(Player *, uint32) | PlayerScript | inlinevirtual |
OnBeforeUpdateAttackPowerAndDamage(Player *, float &, float &, bool) | PlayerScript | inlinevirtual |
OnBeingCharmed(Player *, Unit *, uint32, uint32) | PlayerScript | inlinevirtual |
OnBindToInstance(Player *, Difficulty, uint32, bool) | PlayerScript | inlinevirtual |
OnCalculateTalentsPoints(Player const *, uint32 &) | PlayerScript | inlinevirtual |
OnCanPlayerFlyInZone(Player *, uint32, uint32, SpellInfo const *) | PlayerScript | inlinevirtual |
OnChat(Player *, uint32, uint32, std::string &) | PlayerScript | inlinevirtual |
OnChat(Player *, uint32, uint32, std::string &, Player *) | PlayerScript | inlinevirtual |
OnChat(Player *, uint32, uint32, std::string &, Group *) | PlayerScript | inlinevirtual |
OnChat(Player *, uint32, uint32, std::string &, Guild *) | PlayerScript | inlinevirtual |
OnChat(Player *, uint32, uint32, std::string &, Channel *) | PlayerScript | inlinevirtual |
OnCreate(Player *) | PlayerScript | inlinevirtual |
OnCreateItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
OnCreatureKill(Player *, Creature *) | PlayerScript | inlinevirtual |
OnCreatureKilledByPet(Player *, Creature *) | PlayerScript | inlinevirtual |
OnCriteriaProgress(Player *, AchievementCriteriaEntry const *) | PlayerScript | inlinevirtual |
OnCriteriaSave(CharacterDatabaseTransaction, Player *, uint16, CriteriaProgress) | PlayerScript | inlinevirtual |
OnCustomScalingStatValue(Player *, ItemTemplate const *, uint32 &, int32 &, uint8, uint32, ScalingStatValuesEntry const *) | PlayerScript | inlinevirtual |
OnCustomScalingStatValueBefore(Player *, ItemTemplate const *, uint8, bool, uint32 &) | PlayerScript | inlinevirtual |
OnDelete(ObjectGuid, uint32) | PlayerScript | inlinevirtual |
OnDeleteFromDB(CharacterDatabaseTransaction, uint32) | PlayerScript | inlinevirtual |
OnDuelEnd(Player *, Player *, DuelCompleteType) | PlayerScript | inlinevirtual |
OnDuelRequest(Player *, Player *) | PlayerScript | inlinevirtual |
OnDuelStart(Player *, Player *) | PlayerScript | inlinevirtual |
OnEmote(Player *, uint32) | PlayerScript | inlinevirtual |
OnEquip(Player *, Item *, uint8, uint8, bool) | PlayerScript | inlinevirtual |
OnFailedDelete(ObjectGuid, uint32) | PlayerScript | inlinevirtual |
OnFfaPvpStateUpdate(Player *, bool) | PlayerScript | inlinevirtual |
OnFirstLogin(Player *) | PlayerScript | inlinevirtual |
OnForgotSpell(Player *, uint32) | PlayerScript | inlinevirtual |
OnFreeTalentPointsChanged(Player *, uint32) | PlayerScript | inlinevirtual |
OnGetArenaPersonalRating(Player *, uint8, uint32 &) | PlayerScript | inlinevirtual |
OnGetArenaTeamId(Player *, uint8, uint32 &) | PlayerScript | inlinevirtual |
OnGetFeralApBonus(Player *, int32 &, int32, ItemTemplate const *, ScalingStatValuesEntry const *) | PlayerScript | inlinevirtual |
OnGetMaxPersonalArenaRatingRequirement(Player const *, uint32, uint32 &) const | PlayerScript | inlinevirtual |
OnGetMaxSkillValue(Player *, uint32, int32 &, bool) | PlayerScript | inlinevirtual |
OnGetMaxSkillValueForLevel(Player *, uint16 &) | PlayerScript | inlinevirtual |
OnGetQuestRate(Player *, float &) | PlayerScript | inlinevirtual |
OnGiveXP(Player *, uint32 &, Unit *, uint8) | PlayerScript | inlinevirtual |
OnGossipSelect(Player *, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
OnGossipSelectCode(Player *, uint32, uint32, uint32, const char *) | PlayerScript | inlinevirtual |
OnGroupRollRewardItem(Player *, Item *, uint32, RollVote, Roll *) | PlayerScript | inlinevirtual |
OnIsFFAPvP(Player *, bool &) | PlayerScript | inlinevirtual |
OnIsPvP(Player *, bool &) | PlayerScript | inlinevirtual |
OnLearnSpell(Player *, uint32) | PlayerScript | inlinevirtual |
OnLevelChanged(Player *, uint8) | PlayerScript | inlinevirtual |
OnLoadFromDB(Player *) | PlayerScript | inlinevirtual |
OnLogin(Player *) | PlayerScript | inlinevirtual |
OnLogout(Player *) | PlayerScript | inlinevirtual |
OnLootItem(Player *, Item *, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
OnMapChanged(Player *) | PlayerScript | inlinevirtual |
OnMoneyChanged(Player *, int32 &) | PlayerScript | inlinevirtual |
OnPlayerCompleteQuest(Player *, Quest const *) | PlayerScript | inlinevirtual |
OnPlayerEnterCombat(Player *, Unit *) | PlayerScript | inlinevirtual |
OnPlayerHasActivePowerType(Player const *, Powers) | PlayerScript | inlinevirtual |
OnPlayerIsClass(Player const *, Classes, ClassContext) | PlayerScript | inlinevirtual |
OnPlayerJoinArena(Player *) | PlayerScript | inlinevirtual |
OnPlayerJoinBG(Player *) | PlayerScript | inlinevirtual |
OnPlayerJustDied(Player *) | PlayerScript | inlinevirtual |
OnPlayerKilledByCreature(Creature *, Player *) | PlayerScript | inlinevirtual |
OnPlayerLearnTalents(Player *, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerLeaveCombat(Player *) | PlayerScript | inlinevirtual |
OnPlayerPVPFlagChange(Player *, bool) | PlayerScript | inlinevirtual |
OnPlayerReleasedGhost(Player *) | PlayerScript | inlinevirtual |
OnPlayerResurrect(Player *, float, bool) | PlayerScript | inlinevirtual |
OnPVPKill(Player *, Player *) | PlayerScript | inlinevirtual |
OnQuestAbandon(Player *, uint32) | PlayerScript | inlinevirtual |
OnQuestComputeXP(Player *, Quest const *, uint32 &) | PlayerScript | inlinevirtual |
OnQuestRewardItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
OnQueueRandomDungeon(Player *, uint32 &) | PlayerScript | inlinevirtual |
OnRemoveFromBattleground(Player *, Battleground *) | PlayerScript | inlinevirtual |
OnReputationChange(Player *, uint32, int32 &, bool) | PlayerScript | inlinevirtual |
OnReputationRankChange(Player *, uint32, ReputationRank, ReputationRank, bool) | PlayerScript | inlinevirtual |
OnRewardKillRewarder(Player *, KillRewarder *, bool, float &) | PlayerScript | inlinevirtual |
OnSave(Player *) | PlayerScript | inlinevirtual |
OnSendInitialPacketsBeforeAddToMap(Player *, WorldPacket &) | PlayerScript | inlinevirtual |
OnSetMaxLevel(Player *, uint32 &) | PlayerScript | inlinevirtual |
OnSetServerSideVisibility(Player *, ServerSideVisibilityType &, AccountTypes &) | PlayerScript | inlinevirtual |
OnSetServerSideVisibilityDetect(Player *, ServerSideVisibilityType &, AccountTypes &) | PlayerScript | inlinevirtual |
OnSpellCast(Player *, Spell *, bool) | PlayerScript | inlinevirtual |
OnStoreNewItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
OnTalentsReset(Player *, bool) | PlayerScript | inlinevirtual |
OnTextEmote(Player *, uint32, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
OnUpdate(Player *, uint32) | PlayerScript | inlinevirtual |
OnUpdateArea(Player *, uint32, uint32) | PlayerScript | inlinevirtual |
OnUpdateCraftingSkill(Player *, SkillLineAbilityEntry const *, uint32, uint32 &) | PlayerScript | inlinevirtual |
OnUpdateFaction(Player *) | PlayerScript | inlinevirtual |
OnUpdateFishingSkill(Player *, int32, int32, int32, int32) | PlayerScript | inlinevirtual |
OnUpdateGatheringSkill(Player *, uint32, uint32, uint32, uint32, uint32, uint32 &) | PlayerScript | inlinevirtual |
OnUpdateZone(Player *, uint32, uint32) | PlayerScript | inlinevirtual |
OnVictimRewardAfter(Player *, Player *, uint32 &, uint32 &, float &) | PlayerScript | inlinevirtual |
OnVictimRewardBefore(Player *, Player *, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
PassedQuestKilledMonsterCredit(Player *, Quest const *, uint32, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
PetitionBuy(Player *, Creature *, uint32 &, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
PetitionShowList(Player *, Creature *, uint32 &, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
PlayerScript(const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >()) | PlayerScript | protected |
ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
ShouldBeRewardedWithMoneyInsteadOfExp(Player *) | PlayerScript | inlinevirtual |
~ScriptObject()=default | ScriptObject | protectedvirtual |