AddCapturePoint(BfCapturePoint *cp) | Battlefield | inlineprotected |
AddOrSetPlayerToCorrectBfGroup(Player *player) | Battlefield | |
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid) | Battlefield | virtual |
AskToLeaveQueue(Player *player) | Battlefield | |
Battlefield() | Battlefield | |
BattlefieldMgr | Battlefield | friend |
BfCapturePointVector typedef | Battlefield | |
BroadcastPacketToQueue(WorldPacket const *data) const | Battlefield | protected |
BroadcastPacketToWar(WorldPacket const *data) const | Battlefield | protected |
BroadcastPacketToZone(WorldPacket const *data) const | Battlefield | protected |
CanFlyIn() | Battlefield | inline |
DoPlaySoundToAll(uint32 SoundID) | Battlefield | |
EndBattle(bool endByTimer) | Battlefield | |
FillInitialWorldStates(WorldPacket &)=0 | Battlefield | pure virtual |
GetAttackerTeam() | Battlefield | inline |
GetBattleId() | Battlefield | inline |
GetClosestGraveyard(Player *player) | Battlefield | |
GetCreature(ObjectGuid const guid) | Battlefield | |
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) | ZoneScript | inlinevirtual |
GetData(uint32 dataId) const override | Battlefield | inlinevirtual |
GetData64(uint32 dataId) const override | Battlefield | inlinevirtual |
GetDefenderTeam() | Battlefield | inline |
GetFreeBfRaid(TeamId TeamId) | Battlefield | |
GetGameObject(ObjectGuid const guid) | Battlefield | |
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry) | ZoneScript | inlinevirtual |
GetGraveyardById(uint32 id) const | Battlefield | |
GetGraveyardVector() | Battlefield | inline |
GetGroupPlayer(ObjectGuid guid, TeamId TeamId) | Battlefield | |
GetGuidData(uint32) const | ZoneScript | inlinevirtual |
GetOtherTeam(TeamId team) | Battlefield | inline |
GetTimer() | Battlefield | inline |
GetTypeId() | Battlefield | inline |
GetZoneId() | Battlefield | inline |
HandleKill(Player *, Unit *) | Battlefield | inlinevirtual |
HandlePlayerEnterZone(Player *player, uint32 zone) | Battlefield | |
HandlePlayerLeaveZone(Player *player, uint32 zone) | Battlefield | |
HasPlayer(Player *player) const | Battlefield | protected |
HideNpc(Creature *creature) | Battlefield | |
InitStalker(uint32 entry, float x, float y, float z, float o) | Battlefield | |
InvitePlayersInQueueToWar() | Battlefield | |
InvitePlayersInZoneToQueue() | Battlefield | |
InvitePlayersInZoneToWar() | Battlefield | |
InvitePlayerToQueue(Player *player) | Battlefield | |
InvitePlayerToWar(Player *player) | Battlefield | |
IsEnabled() | Battlefield | inline |
IsWarTime() | Battlefield | inline |
KickAfkPlayers() | Battlefield | protected |
KickPlayerFromBattlefield(ObjectGuid guid) | Battlefield | |
KickPosition | Battlefield | protected |
m_BattleId | Battlefield | protected |
m_BattleTime | Battlefield | protected |
m_capturePoints | Battlefield | protected |
m_Data32 | Battlefield | protected |
m_Data64 | Battlefield | protected |
m_DefenderTeam | Battlefield | protected |
m_GraveyardList | Battlefield | protected |
m_Groups | Battlefield | protected |
m_InvitedPlayers | Battlefield | protected |
m_isActive | Battlefield | protected |
m_IsEnabled | Battlefield | protected |
m_LastResurectTimer | Battlefield | protected |
m_Map | Battlefield | protected |
m_MapId | Battlefield | protected |
m_MaxPlayer | Battlefield | protected |
m_MinLevel | Battlefield | protected |
m_MinPlayer | Battlefield | protected |
m_NoWarBattleTime | Battlefield | protected |
m_players | Battlefield | protected |
m_PlayersInQueue | Battlefield | protected |
m_PlayersInWar | Battlefield | protected |
m_PlayersWillBeKick | Battlefield | protected |
m_RestartAfterCrash | Battlefield | protected |
m_StartGrouping | Battlefield | protected |
m_StartGroupingTimer | Battlefield | protected |
m_TimeForAcceptInvite | Battlefield | protected |
m_Timer | Battlefield | protected |
m_TypeId | Battlefield | protected |
m_uiKickAfkPlayersTimer | Battlefield | protected |
m_uiKickDontAcceptTimer | Battlefield | protected |
m_ZoneId | Battlefield | protected |
OnBattleEnd(bool) | Battlefield | inlinevirtual |
OnBattleStart() | Battlefield | inlinevirtual |
OnCreatureCreate(Creature *) | ZoneScript | inlinevirtual |
OnCreatureEvade(Creature *) | ZoneScript | inlinevirtual |
OnCreatureRemove(Creature *) | ZoneScript | inlinevirtual |
OnGameObjectCreate(GameObject *) | ZoneScript | inlinevirtual |
OnGameObjectRemove(GameObject *) | ZoneScript | inlinevirtual |
OnPlayerEnterZone(Player *) | Battlefield | inlinevirtual |
OnPlayerJoinWar(Player *) | Battlefield | inlinevirtual |
OnPlayerLeaveWar(Player *) | Battlefield | inlinevirtual |
OnPlayerLeaveZone(Player *) | Battlefield | inlinevirtual |
OnStartGrouping() | Battlefield | inlinevirtual |
OnUnitDeath(Unit *) | ZoneScript | inlinevirtual |
PlayerAcceptInviteToQueue(Player *player) | Battlefield | |
PlayerAcceptInviteToWar(Player *player) | Battlefield | |
PlayerAskToLeave(Player *player) | Battlefield | |
ProcessEvent(WorldObject *, uint32) | ZoneScript | inlinevirtual |
RegisterZone(uint32 zoneid) | Battlefield | protected |
RemovePlayerFromResurrectQueue(ObjectGuid player_guid) | Battlefield | |
SendAreaSpiritHealerQueryOpcode(Player *player, const ObjectGuid &guid) | Battlefield | |
SendInitWorldStatesToAll()=0 | Battlefield | pure virtual |
SendRemoveWorldStates(Player *) | Battlefield | inlineprotectedvirtual |
SendUpdateWorldState(uint32 field, uint32 value) | Battlefield | |
SendWarning(uint8 id, WorldObject const *target=nullptr) | Battlefield | |
SetData(uint32 dataId, uint32 value) override | Battlefield | inlinevirtual |
SetData64(uint32 dataId, uint64 value) override | Battlefield | inlinevirtual |
SetDefenderTeam(TeamId team) | Battlefield | inline |
SetGraveyardNumber(uint32 number) | Battlefield | inline |
SetGuidData(uint32, ObjectGuid) | ZoneScript | inlinevirtual |
SetTimer(uint32 timer) | Battlefield | inline |
SetupBattlefield() | Battlefield | inlinevirtual |
ShowNpc(Creature *creature, bool aggressive) | Battlefield | |
SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId teamId) | Battlefield | |
SpawnCreature(uint32 entry, Position pos, TeamId teamId) | Battlefield | |
SpawnGameObject(uint32 entry, float x, float y, float z, float o) | Battlefield | |
StalkerGuid | Battlefield | protected |
StartBattle() | Battlefield | |
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0) | Battlefield | |
TeamCastSpell(TeamId team, int32 spellId) | Battlefield | protected |
ToggleBattlefield(bool enable) | Battlefield | inline |
Update(uint32 diff) | Battlefield | virtual |
UpdateData(uint32 index, int32 pad) | Battlefield | inlinevirtual |
ZoneScript() | ZoneScript | inline |
~Battlefield() override | Battlefield | |
~ZoneScript() | ZoneScript | inlinevirtual |