_activatedAreaTriggers | InstanceScript | private |
_creatureInfo | InstanceScript | private |
_gameObjectInfo | InstanceScript | private |
_objectGuids | InstanceScript | private |
_objectStateMap | InstanceScript | private |
AddDoor(GameObject *door, bool add=true) | InstanceScript | protected |
AddMinion(Creature *minion, bool add=true) | InstanceScript | protected |
AddObject(Creature *obj, bool add=true) | InstanceScript | protected |
AddObject(GameObject *obj, bool add=true) | InstanceScript | protected |
AddObject(WorldObject *obj, uint32 type, bool add=true) | InstanceScript | protected |
AllBossesDone() const | InstanceScript | |
AllBossesDone(std::initializer_list< uint32 > bossIds) const | InstanceScript | |
bosses | InstanceScript | private |
CheckAchievementCriteriaMeet(uint32, Player const *, Unit const *=nullptr, uint32=0) | InstanceScript | virtual |
CheckRequiredBosses(uint32, Player const *=nullptr) const | InstanceScript | inlinevirtual |
completedEncounters | InstanceScript | private |
CreatureLooted(Creature *, LootType) | InstanceScript | inlinevirtual |
DoAction(int32) | InstanceScript | inlinevirtual |
DoCastSpellOnPlayer(Player *player, uint32 spell, bool includePets, bool includeControlled) | InstanceScript | |
DoCastSpellOnPlayers(uint32 spell) | InstanceScript | |
DoForAllMinions(uint32 id, std::function< void(Creature *)> exec) | InstanceScript | |
doors | InstanceScript | private |
DoRemoveAurasDueToSpellOnPlayers(uint32 spell) | InstanceScript | |
DoRespawnCreature(ObjectGuid guid, bool force=false) | InstanceScript | |
DoRespawnCreature(uint32 type, bool force=false) | InstanceScript | |
DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn=MINUTE) | InstanceScript | |
DoSendNotifyToInstance(char const *format,...) | InstanceScript | |
DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | InstanceScript | |
DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | InstanceScript | |
DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) | InstanceScript | |
DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue) | InstanceScript | |
DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) | InstanceScript | |
felIronChestGUID | instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript | protected |
FillInitialWorldStates(WorldPacket &) | InstanceScript | inlinevirtual |
GetBossBoundary(uint32 id) const | InstanceScript | inline |
GetBossInfo(uint32 id) const | InstanceScript | inline |
GetBossState(uint32 id) const | InstanceScript | inline |
GetBossStateName(uint8 state) | InstanceScript | static |
GetCompletedEncounterMask() const | InstanceScript | inline |
GetCreature(uint32 type) | InstanceScript | |
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) | ZoneScript | inlinevirtual |
GetData(uint32) const | ZoneScript | inlinevirtual |
GetData64(uint32) const | ZoneScript | inlinevirtual |
GetEncounterCount() const | InstanceScript | inline |
GetGameObject(uint32 type) | InstanceScript | |
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry) | ZoneScript | inlinevirtual |
GetGuidData(uint32 type) const override | InstanceScript | virtual |
GetObjectGuid(uint32 type) const | InstanceScript | |
GetPersistentData(uint32 index) const | InstanceScript | inline |
GetSaveData() | InstanceScript | virtual |
GetStoredGameObjectState(ObjectGuid::LowType spawnId) const | InstanceScript | |
HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr) | InstanceScript | |
headers | InstanceScript | private |
Initialize() override | instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript | inlinevirtual |
instance | InstanceScript | |
instance_hellfire_ramparts_InstanceMapScript(Map *map) | instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript | inline |
InstanceScript(Map *map) | InstanceScript | inlineexplicit |
IsAreaTriggerDone(uint32 id) const | InstanceScript | inline |
IsBossDone(uint32 bossId) const | InstanceScript | inline |
IsEncounterInProgress() const | InstanceScript | virtual |
Load(char const *data) | InstanceScript | virtual |
LoadBossBoundaries(BossBoundaryData const &data) | InstanceScript | protected |
LoadDoorData(DoorData const *data) | InstanceScript | protected |
LoadInstanceSavedGameobjectStateData() | InstanceScript | |
LoadMinionData(MinionData const *data) | InstanceScript | protected |
LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData) | InstanceScript | protected |
LoadObjectData(ObjectData const *creatureData, ObjectInfoMap &objectInfo) | InstanceScript | privatestatic |
MarkAreaTriggerDone(uint32 id) | InstanceScript | inline |
minions | InstanceScript | private |
OnCreatureCreate(Creature *creature) override | InstanceScript | virtual |
OnCreatureEvade(Creature *) | ZoneScript | inlinevirtual |
OnCreatureRemove(Creature *creature) override | InstanceScript | virtual |
OnGameObjectCreate(GameObject *go) override | instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript | inlinevirtual |
OnGameObjectRemove(GameObject *go) override | InstanceScript | virtual |
OnPlayerAreaUpdate(Player *, uint32, uint32) | InstanceScript | inlinevirtual |
OnPlayerEnter(Player *) | InstanceScript | inlinevirtual |
OnPlayerInWaterStateUpdate(Player *, bool) | InstanceScript | inlinevirtual |
OnUnitDeath(Unit *) | ZoneScript | inlinevirtual |
persistentData | InstanceScript | private |
ProcessEvent(WorldObject *, uint32) | ZoneScript | inlinevirtual |
ReadSaveDataBossStates(std::istringstream &data) | InstanceScript | protected |
ReadSaveDataHeaders(std::istringstream &data) | InstanceScript | protected |
ReadSaveDataMore(std::istringstream &) | InstanceScript | inlineprotectedvirtual |
ReadSavePersistentData(std::istringstream &data) | InstanceScript | protected |
RemoveDoor(GameObject *door) | InstanceScript | protected |
RemoveMinion(Creature *minion) | InstanceScript | protected |
RemoveObject(Creature *obj) | InstanceScript | protected |
RemoveObject(GameObject *obj) | InstanceScript | protected |
RemoveObject(WorldObject *obj, uint32 type) | InstanceScript | protected |
ResetAreaTriggerDone(uint32 id) | InstanceScript | inline |
SaveToDB() | InstanceScript | |
scheduler | InstanceScript | |
SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) | InstanceScript | |
ServerAllowsTwoSideGroups() | InstanceScript | inline |
SetBossNumber(uint32 number) | InstanceScript | inlineprotected |
SetBossState(uint32 type, EncounterState state) override | instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript | inlinevirtual |
SetCompletedEncountersMask(uint32 newMask, bool save) | InstanceScript | |
SetData(uint32, uint32) | ZoneScript | inlinevirtual |
SetData64(uint32, uint64) | ZoneScript | inlinevirtual |
SetGuidData(uint32, ObjectGuid) | ZoneScript | inlinevirtual |
SetHeaders(std::string const &dataHeaders) | InstanceScript | protected |
SetPersistentDataCount(uint32 number) | InstanceScript | inlineprotected |
StoreGameObjectState(ObjectGuid::LowType spawnId, uint8 state) | InstanceScript | inline |
StorePersistentData(uint32 index, uint32 data) | InstanceScript | |
Update(uint32) | InstanceScript | virtual |
UpdateDoorState(GameObject *door) | InstanceScript | protected |
UpdateMinionState(Creature *minion, EncounterState state) | InstanceScript | protected |
WritePersistentData(std::ostringstream &data) | InstanceScript | protected |
WriteSaveDataBossStates(std::ostringstream &data) | InstanceScript | protected |
WriteSaveDataHeaders(std::ostringstream &data) | InstanceScript | protected |
WriteSaveDataMore(std::ostringstream &) | InstanceScript | inlineprotectedvirtual |
ZoneScript() | ZoneScript | inline |
~InstanceScript() override | InstanceScript | inline |
~ZoneScript() | ZoneScript | inlinevirtual |