AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for CreatureGroup, including all inherited members.
AddMember(Creature *member) | CreatureGroup | |
CreatureGroup(uint32 id) | CreatureGroup | inlineexplicit |
CreatureGroupMemberType typedef | CreatureGroup | |
FormationReset(bool dismiss, bool initMotionMaster) | CreatureGroup | |
GetId() const | CreatureGroup | inline |
GetLeader() const | CreatureGroup | inline |
GetMembers() const | CreatureGroup | inline |
GetNewTargetForMember(Creature *member) | CreatureGroup | |
IsAnyMemberAlive(bool ignoreLeader=false) | CreatureGroup | |
IsEmpty() const | CreatureGroup | inline |
IsFormationInCombat() | CreatureGroup | |
IsFormed() const | CreatureGroup | inline |
LeaderMoveTo(float x, float y, float z, uint32 move_type) | CreatureGroup | |
m_Formed | CreatureGroup | private |
m_groupID | CreatureGroup | private |
m_leader | CreatureGroup | private |
m_members | CreatureGroup | private |
MemberEngagingTarget(Creature *member, Unit *target) | CreatureGroup | |
MemberEvaded(Creature *member) | CreatureGroup | |
RemoveMember(Creature *member) | CreatureGroup | |
RespawnFormation(bool force=false) | CreatureGroup | |
~CreatureGroup() | CreatureGroup | inline |