AzerothCore 3.3.5a
OpenSource WoW Emulator
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ServerMailReward Member List

This is the complete list of members for ServerMailReward, including all inherited members.

_nameScriptObjectprivate
_totalAvailableHooksScriptObjectprivate
AnticheatCheckMovementInfo(Player *, MovementInfo const &, Unit *, bool)PlayerScriptinlinevirtual
AnticheatHandleDoubleJump(Player *, Unit *)PlayerScriptinlinevirtual
AnticheatSetCanFlybyServer(Player *, bool)PlayerScriptinlinevirtual
AnticheatSetJumpingbyOpcode(Player *, bool)PlayerScriptinlinevirtual
AnticheatSetRootACKUpd(Player *)PlayerScriptinlinevirtual
AnticheatSetUnderACKmount(Player *)PlayerScriptinlinevirtual
AnticheatUpdateMovementInfo(Player *, MovementInfo const &)PlayerScriptinlinevirtual
CanApplyEnchantment(Player *, Item *, EnchantmentSlot, bool, bool, bool)PlayerScriptinlinevirtual
CanApplyEquipSpell(Player *, SpellInfo const *, Item *, bool, bool)PlayerScriptinlinevirtual
CanApplyEquipSpellsItemSet(Player *, ItemSetEffect *)PlayerScriptinlinevirtual
CanApplyWeaponDependentAuraDamageMod(Player *, Item *, WeaponAttackType, AuraEffect const *, bool)PlayerScriptinlinevirtual
CanAreaExploreAndOutdoor(Player *)PlayerScriptinlinevirtual
CanArmorDamageModifier(Player *)PlayerScriptinlinevirtual
CanBattleFieldPort(Player *, uint8, BattlegroundTypeId, uint8)PlayerScriptinlinevirtual
CanCastItemCombatSpell(Player *, Unit *, WeaponAttackType, uint32, uint32, Item *, ItemTemplate const *)PlayerScriptinlinevirtual
CanCastItemUseSpell(Player *, Item *, SpellCastTargets const &, uint8, uint32)PlayerScriptinlinevirtual
CanEnterMap(Player *, MapEntry const *, InstanceTemplate const *, MapDifficulty const *, bool)PlayerScriptinlinevirtual
CanEquipItem(Player *, uint8, uint16 &, Item *, bool, bool)PlayerScriptinlinevirtual
CanGiveMailRewardAtGiveLevel(Player *, uint8)PlayerScriptinlinevirtual
CanGroupAccept(Player *, Group *)PlayerScriptinlinevirtual
CanGroupInvite(Player *, std::string &)PlayerScriptinlinevirtual
CanInitTrade(Player *, Player *)PlayerScriptinlinevirtual
CanJoinInArenaQueue(Player *, ObjectGuid, uint8, BattlegroundTypeId, uint8, uint8, GroupJoinBattlegroundResult &)PlayerScriptinlinevirtual
CanJoinInBattlegroundQueue(Player *, ObjectGuid, BattlegroundTypeId, uint8, GroupJoinBattlegroundResult &)PlayerScriptinlinevirtual
CanJoinLfg(Player *, uint8, std::set< uint32 > &, const std::string &)PlayerScriptinlinevirtual
CanPlaceAuctionBid(Player *, AuctionEntry *)PlayerScriptinlinevirtual
CanPlayerUseChat(Player *, uint32, uint32, std::string &)PlayerScriptinlinevirtual
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Player *)PlayerScriptinlinevirtual
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Group *)PlayerScriptinlinevirtual
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Guild *)PlayerScriptinlinevirtual
CanPlayerUseChat(Player *, uint32, uint32, std::string &, Channel *)PlayerScriptinlinevirtual
CanRepopAtGraveyard(Player *)PlayerScriptinlinevirtual
CanSaveEquipNewItem(Player *, Item *, uint16, bool)PlayerScriptinlinevirtual
CanSellItem(Player *, Item *, Creature *)PlayerScriptinlinevirtual
CanSendErrorAlreadyLooted(Player *)PlayerScriptinlinevirtual
CanSendMail(Player *, ObjectGuid, ObjectGuid, std::string &, std::string &, uint32, uint32, Item *)PlayerScriptinlinevirtual
CanSetTradeItem(Player *, Item *, uint8)PlayerScriptinlinevirtual
CanUnequipItem(Player *, uint16, bool)PlayerScriptinlinevirtual
CanUseItem(Player *, ItemTemplate const *, InventoryResult &)PlayerScriptinlinevirtual
CheckItemInSlotAtLoadInventory(Player *, Item *, uint8, uint8 &, uint16 &)PlayerScriptinlinevirtual
checkValidity()ScriptObjectinlinevirtual
GetName() constScriptObjectinline
GetTotalAvailableHooks()ScriptObjectinline
isAfterLoadScript() constScriptObjectinlinevirtual
IsDatabaseBound() constScriptObjectinlinevirtual
NotAvoidSatisfy(Player *, DungeonProgressionRequirements const *, uint32, bool)PlayerScriptinlinevirtual
NotSetArenaTeamInfoField(Player *, uint8, ArenaTeamInfoType, uint32)PlayerScriptinlinevirtual
NotVisibleGloballyFor(Player *, Player const *)PlayerScriptinlinevirtual
OnAchiComplete(Player *, AchievementEntry const *)PlayerScriptinlinevirtual
OnAchiSave(CharacterDatabaseTransaction, Player *, uint16, CompletedAchievementData)PlayerScriptinlinevirtual
OnAddToBattleground(Player *, Battleground *)PlayerScriptinlinevirtual
OnAfterCreatureLoot(Player *)PlayerScriptinlinevirtual
OnAfterCreatureLootMoney(Player *)PlayerScriptinlinevirtual
OnAfterGuardianInitStatsForLevel(Player *, Guardian *)PlayerScriptinlinevirtual
OnAfterMoveItemFromInventory(Player *, Item *, uint8, uint8, bool)PlayerScriptinlinevirtual
OnAfterSetVisibleItemSlot(Player *, uint8, Item *)PlayerScriptinlinevirtual
OnAfterSpecSlotChanged(Player *, uint8)PlayerScriptinlinevirtual
OnAfterStoreOrEquipNewItem(Player *, uint32, Item *, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool)PlayerScriptinlinevirtual
OnAfterUpdateAttackPowerAndDamage(Player *, float &, float &, float &, float &, bool)PlayerScriptinlinevirtual
OnAfterUpdateMaxHealth(Player *, float &)PlayerScriptinlinevirtual
OnAfterUpdateMaxPower(Player *, Powers &, float &)PlayerScriptinlinevirtual
OnApplyAmmoBonuses(Player *, ItemTemplate const *, float &)PlayerScriptinlinevirtual
OnApplyEnchantmentItemModsBefore(Player *, Item *, EnchantmentSlot, bool, uint32, uint32 &)PlayerScriptinlinevirtual
OnApplyItemModsBefore(Player *, uint8, bool, uint8, uint32, int32 &)PlayerScriptinlinevirtual
OnApplyWeaponDamage(Player *, uint8, ItemTemplate const *, float &, float &, uint8)PlayerScriptinlinevirtual
OnBattlegroundDesertion(Player *, BattlegroundDesertionType const)PlayerScriptinlinevirtual
OnBeforeAchiComplete(Player *, AchievementEntry const *)PlayerScriptinlinevirtual
OnBeforeBuyItemFromVendor(Player *, ObjectGuid, uint32, uint32 &, uint8, uint8, uint8)PlayerScriptinlinevirtual
OnBeforeChooseGraveyard(Player *, TeamId, bool, uint32 &)PlayerScriptinlinevirtual
OnBeforeCriteriaProgress(Player *, AchievementCriteriaEntry const *)PlayerScriptinlinevirtual
OnBeforeDurabilityRepair(Player *, ObjectGuid, ObjectGuid, float &, uint8)PlayerScriptinlinevirtual
OnBeforeFillQuestLootItem(Player *, LootItem &)PlayerScriptinlinevirtual
OnBeforeGuardianInitStatsForLevel(Player *, Guardian *, CreatureTemplate const *, PetType &)PlayerScriptinlinevirtual
OnBeforeInitTalentForLevel(Player *, uint8 &, uint32 &)PlayerScriptinlinevirtual
OnBeforeLoadPetFromDB(Player *, uint32 &, uint32 &, bool &, bool &)PlayerScriptinlinevirtual
OnBeforeLogout(Player *)PlayerScriptinlinevirtual
OnBeforeLootMoney(Player *, Loot *)PlayerScriptinlinevirtual
OnBeforeOpenItem(Player *, Item *)PlayerScriptinlinevirtual
OnBeforeQuestComplete(Player *, uint32)PlayerScriptinlinevirtual
OnBeforeSendChatMessage(Player *, uint32 &, uint32 &, std::string &)PlayerScriptinlinevirtual
OnBeforeStoreOrEquipNewItem(Player *, uint32, uint32 &, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool)PlayerScriptinlinevirtual
OnBeforeTeleport(Player *, uint32, float, float, float, float, uint32, Unit *)PlayerScriptinlinevirtual
OnBeforeTempSummonInitStats(Player *, TempSummon *, uint32 &)PlayerScriptinlinevirtual
OnBeforeUpdate(Player *, uint32)PlayerScriptinlinevirtual
OnBeforeUpdateAttackPowerAndDamage(Player *, float &, float &, bool)PlayerScriptinlinevirtual
OnBeingCharmed(Player *, Unit *, uint32, uint32)PlayerScriptinlinevirtual
OnBindToInstance(Player *, Difficulty, uint32, bool)PlayerScriptinlinevirtual
OnCalculateTalentsPoints(Player const *, uint32 &)PlayerScriptinlinevirtual
OnCanPlayerFlyInZone(Player *, uint32, uint32, SpellInfo const *)PlayerScriptinlinevirtual
OnChat(Player *, uint32, uint32, std::string &)PlayerScriptinlinevirtual
OnChat(Player *, uint32, uint32, std::string &, Player *)PlayerScriptinlinevirtual
OnChat(Player *, uint32, uint32, std::string &, Group *)PlayerScriptinlinevirtual
OnChat(Player *, uint32, uint32, std::string &, Guild *)PlayerScriptinlinevirtual
OnChat(Player *, uint32, uint32, std::string &, Channel *)PlayerScriptinlinevirtual
OnCreate(Player *)PlayerScriptinlinevirtual
OnCreateItem(Player *, Item *, uint32)PlayerScriptinlinevirtual
OnCreatureKill(Player *, Creature *)PlayerScriptinlinevirtual
OnCreatureKilledByPet(Player *, Creature *)PlayerScriptinlinevirtual
OnCriteriaProgress(Player *, AchievementCriteriaEntry const *)PlayerScriptinlinevirtual
OnCriteriaSave(CharacterDatabaseTransaction, Player *, uint16, CriteriaProgress)PlayerScriptinlinevirtual
OnCustomScalingStatValue(Player *, ItemTemplate const *, uint32 &, int32 &, uint8, uint32, ScalingStatValuesEntry const *)PlayerScriptinlinevirtual
OnCustomScalingStatValueBefore(Player *, ItemTemplate const *, uint8, bool, uint32 &)PlayerScriptinlinevirtual
OnDelete(ObjectGuid, uint32)PlayerScriptinlinevirtual
OnDeleteFromDB(CharacterDatabaseTransaction, uint32)PlayerScriptinlinevirtual
OnDuelEnd(Player *, Player *, DuelCompleteType)PlayerScriptinlinevirtual
OnDuelRequest(Player *, Player *)PlayerScriptinlinevirtual
OnDuelStart(Player *, Player *)PlayerScriptinlinevirtual
OnEmote(Player *, uint32)PlayerScriptinlinevirtual
OnEquip(Player *, Item *, uint8, uint8, bool)PlayerScriptinlinevirtual
OnFailedDelete(ObjectGuid, uint32)PlayerScriptinlinevirtual
OnFfaPvpStateUpdate(Player *, bool)PlayerScriptinlinevirtual
OnFirstLogin(Player *)PlayerScriptinlinevirtual
OnForgotSpell(Player *, uint32)PlayerScriptinlinevirtual
OnFreeTalentPointsChanged(Player *, uint32)PlayerScriptinlinevirtual
OnGetArenaPersonalRating(Player *, uint8, uint32 &)PlayerScriptinlinevirtual
OnGetArenaTeamId(Player *, uint8, uint32 &)PlayerScriptinlinevirtual
OnGetFeralApBonus(Player *, int32 &, int32, ItemTemplate const *, ScalingStatValuesEntry const *)PlayerScriptinlinevirtual
OnGetMaxPersonalArenaRatingRequirement(Player const *, uint32, uint32 &) constPlayerScriptinlinevirtual
OnGetMaxSkillValue(Player *, uint32, int32 &, bool)PlayerScriptinlinevirtual
OnGetMaxSkillValueForLevel(Player *, uint16 &)PlayerScriptinlinevirtual
OnGetQuestRate(Player *, float &)PlayerScriptinlinevirtual
OnGiveXP(Player *, uint32 &, Unit *, uint8)PlayerScriptinlinevirtual
OnGossipSelect(Player *, uint32, uint32, uint32)PlayerScriptinlinevirtual
OnGossipSelectCode(Player *, uint32, uint32, uint32, const char *)PlayerScriptinlinevirtual
OnGroupRollRewardItem(Player *, Item *, uint32, RollVote, Roll *)PlayerScriptinlinevirtual
OnIsFFAPvP(Player *, bool &)PlayerScriptinlinevirtual
OnIsPvP(Player *, bool &)PlayerScriptinlinevirtual
OnLearnSpell(Player *, uint32)PlayerScriptinlinevirtual
OnLevelChanged(Player *, uint8)PlayerScriptinlinevirtual
OnLoadFromDB(Player *)PlayerScriptinlinevirtual
OnLogin(Player *player) overrideServerMailRewardinlinevirtual
OnLogout(Player *)PlayerScriptinlinevirtual
OnLootItem(Player *, Item *, uint32, ObjectGuid)PlayerScriptinlinevirtual
OnMapChanged(Player *)PlayerScriptinlinevirtual
OnMoneyChanged(Player *, int32 &)PlayerScriptinlinevirtual
OnPlayerCompleteQuest(Player *, Quest const *)PlayerScriptinlinevirtual
OnPlayerEnterCombat(Player *, Unit *)PlayerScriptinlinevirtual
OnPlayerHasActivePowerType(Player const *, Powers)PlayerScriptinlinevirtual
OnPlayerIsClass(Player const *, Classes, ClassContext)PlayerScriptinlinevirtual
OnPlayerJoinArena(Player *)PlayerScriptinlinevirtual
OnPlayerJoinBG(Player *)PlayerScriptinlinevirtual
OnPlayerJustDied(Player *)PlayerScriptinlinevirtual
OnPlayerKilledByCreature(Creature *, Player *)PlayerScriptinlinevirtual
OnPlayerLearnTalents(Player *, uint32, uint32, uint32)PlayerScriptinlinevirtual
OnPlayerLeaveCombat(Player *)PlayerScriptinlinevirtual
OnPlayerPVPFlagChange(Player *, bool)PlayerScriptinlinevirtual
OnPlayerReleasedGhost(Player *)PlayerScriptinlinevirtual
OnPlayerResurrect(Player *, float, bool)PlayerScriptinlinevirtual
OnPVPKill(Player *, Player *)PlayerScriptinlinevirtual
OnQuestAbandon(Player *, uint32)PlayerScriptinlinevirtual
OnQuestComputeXP(Player *, Quest const *, uint32 &)PlayerScriptinlinevirtual
OnQuestRewardItem(Player *, Item *, uint32)PlayerScriptinlinevirtual
OnQueueRandomDungeon(Player *, uint32 &)PlayerScriptinlinevirtual
OnRemoveFromBattleground(Player *, Battleground *)PlayerScriptinlinevirtual
OnReputationChange(Player *, uint32, int32 &, bool)PlayerScriptinlinevirtual
OnReputationRankChange(Player *, uint32, ReputationRank, ReputationRank, bool)PlayerScriptinlinevirtual
OnRewardKillRewarder(Player *, KillRewarder *, bool, float &)PlayerScriptinlinevirtual
OnSave(Player *)PlayerScriptinlinevirtual
OnSendInitialPacketsBeforeAddToMap(Player *, WorldPacket &)PlayerScriptinlinevirtual
OnSetMaxLevel(Player *, uint32 &)PlayerScriptinlinevirtual
OnSetServerSideVisibility(Player *, ServerSideVisibilityType &, AccountTypes &)PlayerScriptinlinevirtual
OnSetServerSideVisibilityDetect(Player *, ServerSideVisibilityType &, AccountTypes &)PlayerScriptinlinevirtual
OnSpellCast(Player *, Spell *, bool)PlayerScriptinlinevirtual
OnStoreNewItem(Player *, Item *, uint32)PlayerScriptinlinevirtual
OnTalentsReset(Player *, bool)PlayerScriptinlinevirtual
OnTextEmote(Player *, uint32, uint32, ObjectGuid)PlayerScriptinlinevirtual
OnUpdate(Player *, uint32)PlayerScriptinlinevirtual
OnUpdateArea(Player *, uint32, uint32)PlayerScriptinlinevirtual
OnUpdateCraftingSkill(Player *, SkillLineAbilityEntry const *, uint32, uint32 &)PlayerScriptinlinevirtual
OnUpdateFaction(Player *)PlayerScriptinlinevirtual
OnUpdateFishingSkill(Player *, int32, int32, int32, int32)PlayerScriptinlinevirtual
OnUpdateGatheringSkill(Player *, uint32, uint32, uint32, uint32, uint32, uint32 &)PlayerScriptinlinevirtual
OnUpdateZone(Player *, uint32, uint32)PlayerScriptinlinevirtual
OnVictimRewardAfter(Player *, Player *, uint32 &, uint32 &, float &)PlayerScriptinlinevirtual
OnVictimRewardBefore(Player *, Player *, uint32 &, uint32 &)PlayerScriptinlinevirtual
PassedQuestKilledMonsterCredit(Player *, Quest const *, uint32, uint32, ObjectGuid)PlayerScriptinlinevirtual
PetitionBuy(Player *, Creature *, uint32 &, uint32 &, uint32 &)PlayerScriptinlinevirtual
PetitionShowList(Player *, Creature *, uint32 &, uint32 &, uint32 &)PlayerScriptinlinevirtual
PlayerScript(const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >())PlayerScriptprotected
ScriptObject(const char *name, uint16 totalAvailableHooks=0)ScriptObjectinlineprotected
ServerMailReward()ServerMailRewardinline
ShouldBeRewardedWithMoneyInsteadOfExp(Player *)PlayerScriptinlinevirtual
~ScriptObject()=defaultScriptObjectprotectedvirtual