AzerothCore 3.3.5a
OpenSource WoW Emulator
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Object Member List

This is the complete list of members for Object, including all inherited members.

_changesMaskObjectprotected
_ConcatFields(uint16 startIndex, uint16 size) constObjectprotected
_Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)Objectprotected
_fieldNotifyFlagsObjectprotected
_InitValues()Objectprotected
_LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)Objectprotected
AddGuidValue(uint16 index, ObjectGuid value)Object
AddToObjectUpdate()=0Objectprotectedpure virtual
AddToObjectUpdateIfNeeded()Objectprotected
AddToWorld()Objectvirtual
ApplyModFlag(uint16 index, uint32 flag, bool apply)Object
ApplyModFlag64(uint16 index, uint64 flag, bool apply)Object
ApplyModInt32Value(uint16 index, int32 val, bool apply)Object
ApplyModPositiveFloatValue(uint16 index, float val, bool apply)Object
ApplyModSignedFloatValue(uint16 index, float val, bool apply)Object
ApplyModUInt32Value(uint16 index, int32 val, bool apply)Object
ApplyModUInt64Value(uint16 index, int32 val, bool apply)Object
ApplyPercentModFloatValue(uint16 index, float val, bool apply)Object
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target)Objectvirtual
BuildFieldsUpdate(Player *, UpdateDataMapType &)Object
BuildMovementUpdate(ByteBuffer *data, uint16 flags) constObjectprotected
BuildMovementUpdateBlock(UpdateData *data, uint32 flags=0) constObject
BuildOutOfRangeUpdateBlock(UpdateData *data) constObject
BuildUpdate(UpdateDataMapType &, UpdatePlayerSet &)Objectinlinevirtual
BuildValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target)Objectprotectedvirtual
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)Object
ClearUpdateMask(bool remove)Object
CustomDataObject
DestroyForPlayer(Player *target, bool onDeath=false) constObjectvirtual
ForceValuesUpdateAtIndex(uint32)Object
GetByteValue(uint16 index, uint8 offset) constObject
GetDebugInfo() constObjectvirtual
GetDynamicFlags() constObjectinlinevirtual
GetEntry() constObjectinline
GetFloatValue(uint16 index) constObject
GetGUID(Object const *o)Objectinlinestatic
GetGUID() constObjectinline
GetGuidValue(uint16 index) constObject
GetInt32Value(uint16 index) constObject
GetObjectScale() constObjectinline
GetPackGUID() constObjectinline
GetTypeId() constObjectinline
GetUInt16Value(uint16 index, uint8 offset) constObject
GetUInt32Value(uint16 index) constObject
GetUInt64Value(uint16 index) constObject
GetUpdateFieldData(Player const *target, uint32 *&flags) constObjectprotected
GetValuesCount() constObjectinline
HasByteFlag(uint16 index, uint8 offset, uint8 flag) constObject
HasDynamicFlag(uint32 flag) constObjectinline
HasFlag(uint16 index, uint32 flag) constObject
HasFlag64(uint16 index, uint64 flag) constObject
hasInvolvedQuest(uint32) constObjectinlinevirtual
hasQuest(uint32) constObjectinlinevirtual
IsCorpse() constObjectinline
IsCreature() constObjectinline
IsDynamicObject() constObjectinline
IsGameObject() constObjectinline
IsInWorld() constObjectinline
IsItem() constObjectinline
IsPlayer() constObjectinline
isType(uint16 mask) constObjectinline
IsUnit() constObjectinline
m_floatValuesObject
m_int32ValuesObject
m_inWorldObjectprivate
m_objectTypeObjectprotected
m_objectTypeIdObjectprotected
m_objectUpdatedObjectprotected
m_PackGUIDObjectprivate
m_uint32ValuesObject
m_updateFlagObjectprotected
m_valuesCountObjectprotected
Object()Objectprotected
Object(const Object &)Objectprivate
operator=(Object const &)Objectprivate
PrintIndexError(uint32 index, bool set) constObjectprivate
RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
RemoveDynamicFlag(uint32 flag)Objectinlinevirtual
RemoveFieldNotifyFlag(uint16 flag)Objectinline
RemoveFlag(uint16 index, uint32 oldFlag)Object
RemoveFlag64(uint16 index, uint64 oldFlag)Object
RemoveFromObjectUpdate()=0Objectprotectedpure virtual
RemoveFromWorld()Objectvirtual
RemoveGuidValue(uint16 index, ObjectGuid value)Object
ReplaceAllDynamicFlags(uint32 flag)Objectinlinevirtual
SendUpdateToPlayer(Player *player)Object
SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
SetByteValue(uint16 index, uint8 offset, uint8 value)Object
SetDynamicFlag(uint32 flag)Objectinlinevirtual
SetEntry(uint32 entry)Objectinline
SetFieldNotifyFlag(uint16 flag)Objectinline
SetFlag(uint16 index, uint32 newFlag)Object
SetFlag64(uint16 index, uint64 newFlag)Object
SetFloatValue(uint16 index, float value)Object
SetGuidValue(uint16 index, ObjectGuid value)Object
SetInt16Value(uint16 index, uint8 offset, int16 value)Objectinline
SetInt32Value(uint16 index, int32 value)Object
SetObjectScale(float scale)Objectinlinevirtual
SetStatFloatValue(uint16 index, float value)Object
SetStatInt32Value(uint16 index, int32 value)Object
SetUInt16Value(uint16 index, uint8 offset, uint16 value)Object
SetUInt32Value(uint16 index, uint32 value)Object
SetUInt64Value(uint16 index, uint64 value)Object
ToCorpse()Objectinline
ToCorpse() constObjectinline
ToCreature()Objectinline
ToCreature() constObjectinline
ToDynObject()Objectinline
ToDynObject() constObjectinline
ToGameObject()Objectinline
ToGameObject() constObjectinline
ToggleFlag(uint16 index, uint32 flag)Object
ToggleFlag64(uint16 index, uint64 flag)Object
ToPlayer()Objectinline
ToPlayer() constObjectinline
ToUnit()Objectinline
ToUnit() constObjectinline
UpdateUInt32Value(uint16 index, uint32 value)Object
~Object()Objectvirtual