AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for SmartGameObjectAI, including all inherited members.
CanBeSeen(Player const *) | GameObjectAI | inlinevirtual |
Destroyed(Player *player, uint32 eventId) override | SmartGameObjectAI | virtual |
DoAction(int32) | GameObjectAI | inlinevirtual |
EventInform(uint32 eventId) override | SmartGameObjectAI | virtual |
GameObjectAI(GameObject *go) | GameObjectAI | inlineexplicit |
GetData(uint32) const | GameObjectAI | inlinevirtual |
GetDialogStatus(Player *) | GameObjectAI | inlinevirtual |
GetGUID(int32) const | GameObjectAI | inlinevirtual |
GetScript() | SmartGameObjectAI | inline |
GossipHello(Player *player, bool reportUse) override | SmartGameObjectAI | virtual |
GossipSelect(Player *player, uint32 sender, uint32 action) override | SmartGameObjectAI | virtual |
GossipSelectCode(Player *, uint32, uint32, const char *) override | SmartGameObjectAI | virtual |
InitializeAI() override | SmartGameObjectAI | virtual |
JustSummoned(Creature *creature) override | SmartGameObjectAI | virtual |
me | GameObjectAI | protected |
mScript | SmartGameObjectAI | protected |
OnGameEvent(bool start, uint16 eventId) override | SmartGameObjectAI | virtual |
OnStateChanged(uint32 state, Unit *unit) override | SmartGameObjectAI | virtual |
Permissible(GameObject const *) | SmartGameObjectAI | inlinestatic |
QuestAccept(Player *player, Quest const *quest) override | SmartGameObjectAI | virtual |
QuestReward(Player *player, Quest const *quest, uint32 opt) override | SmartGameObjectAI | virtual |
Reset() override | SmartGameObjectAI | virtual |
SetData(uint32 id, uint32 value) override | SmartGameObjectAI | inlinevirtual |
SetData(uint32 id, uint32 value, WorldObject *invoker) | SmartGameObjectAI | |
SetGUID(ObjectGuid, int32) | GameObjectAI | inlinevirtual |
SetScript9(SmartScriptHolder &e, uint32 entry, WorldObject *invoker) | SmartGameObjectAI | |
SmartGameObjectAI(GameObject *g) | SmartGameObjectAI | inline |
SpellHit(Unit *unit, SpellInfo const *spellInfo) override | SmartGameObjectAI | virtual |
SummonedCreatureDespawn(Creature *unit) override | SmartGameObjectAI | virtual |
SummonedCreatureDies(Creature *summon, Unit *killer) override | SmartGameObjectAI | virtual |
SummonedCreatureEvade(Creature *summon) override | SmartGameObjectAI | virtual |
UpdateAI(uint32 diff) override | SmartGameObjectAI | virtual |
~GameObjectAI() | GameObjectAI | inlinevirtual |
~SmartGameObjectAI() override | SmartGameObjectAI | inline |