delink() | LinkedListElement | inline |
getLoot() | Roll | |
GetSource() const | Reference< Loot, LootValidatorRef > | inline |
getTarget() const | Reference< Loot, LootValidatorRef > | inline |
hasNext() const | LinkedListElement | inline |
hasPrev() const | LinkedListElement | inline |
iNext | LinkedListElement | private |
insertAfter(LinkedListElement *pElem) | LinkedListElement | inline |
insertBefore(LinkedListElement *pElem) | LinkedListElement | inline |
invalidate() | Reference< Loot, LootValidatorRef > | inline |
iPrev | LinkedListElement | private |
iRefFrom | Reference< Loot, LootValidatorRef > | private |
iRefTo | Reference< Loot, LootValidatorRef > | private |
isInList() const | LinkedListElement | inline |
isValid() const | Reference< Loot, LootValidatorRef > | inline |
itemCount | Roll | |
itemGUID | Roll | |
itemid | Roll | |
itemRandomPropId | Roll | |
itemRandomSuffix | Roll | |
itemSlot | Roll | |
link(Loot *toObj, LootValidatorRef *fromObj) | Reference< Loot, LootValidatorRef > | inline |
LinkedListElement()=default | LinkedListElement | |
LootValidatorRef()=default | LootValidatorRef | |
next() | Reference< Loot, LootValidatorRef > | inline |
next() const | Reference< Loot, LootValidatorRef > | inline |
nocheck_next() | Reference< Loot, LootValidatorRef > | inline |
nocheck_next() const | Reference< Loot, LootValidatorRef > | inline |
nocheck_prev() | Reference< Loot, LootValidatorRef > | inline |
nocheck_prev() const | Reference< Loot, LootValidatorRef > | inline |
operator->() const | Reference< Loot, LootValidatorRef > | inline |
PlayerVote typedef | Roll | |
playerVote | Roll | |
prev() | Reference< Loot, LootValidatorRef > | inline |
prev() const | Reference< Loot, LootValidatorRef > | inline |
Reference() | Reference< Loot, LootValidatorRef > | inline |
Roll(ObjectGuid _guid, LootItem const &li) | Roll | |
rollVoteMask | Roll | |
setLoot(Loot *pLoot) | Roll | |
sourceObjectDestroyLink() override | LootValidatorRef | inlinevirtual |
targetObjectBuildLink() | Roll | virtual |
targetObjectDestroyLink() override | LootValidatorRef | inlinevirtual |
totalGreed | Roll | |
totalNeed | Roll | |
totalPass | Roll | |
totalPlayersRolling | Roll | |
unlink() | Reference< Loot, LootValidatorRef > | inline |
~LinkedListElement() | LinkedListElement | inline |
~Reference()=default | Reference< Loot, LootValidatorRef > | virtual |
~Roll() | Roll | |