AzerothCore 3.3.5a
OpenSource WoW Emulator
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gobject_commandscript Member List

This is the complete list of members for gobject_commandscript, including all inherited members.

_nameScriptObjectprivate
_totalAvailableHooksScriptObjectprivate
checkValidity()ScriptObjectinlinevirtual
CommandScript(const char *name)CommandScriptprotected
GetCommands() const overridegobject_commandscriptinlinevirtual
GetName() constScriptObjectinline
GetTotalAvailableHooks()ScriptObjectinline
gobject_commandscript()gobject_commandscriptinline
HandleGameObjectActivateCommand(ChatHandler *handler, GameObjectSpawnId guidLow)gobject_commandscriptinlinestatic
HandleGameObjectAddCommand(ChatHandler *handler, GameObjectEntry objectId, Optional< int32 > spawnTimeSecs)gobject_commandscriptinlinestatic
HandleGameObjectAddTempCommand(ChatHandler *handler, GameObjectEntry objectId, Optional< uint64 > spawntime)gobject_commandscriptinlinestatic
HandleGameObjectDeleteCommand(ChatHandler *handler, GameObjectSpawnId spawnId)gobject_commandscriptinlinestatic
HandleGameObjectInfoCommand(ChatHandler *handler, Optional< EXACT_SEQUENCE("guid")> isGuid, Variant< Hyperlink< gameobject_entry >, Hyperlink< gameobject >, uint32 > data)gobject_commandscriptinlinestatic
HandleGameObjectMoveCommand(ChatHandler *handler, GameObjectSpawnId guidLow, Optional< std::array< float, 3 > > xyz)gobject_commandscriptinlinestatic
HandleGameObjectNearCommand(ChatHandler *handler, Optional< float > dist)gobject_commandscriptinlinestatic
HandleGameObjectRespawn(ChatHandler *handler, GameObjectSpawnId guidLow)gobject_commandscriptinlinestatic
HandleGameObjectSetPhaseCommand(ChatHandler *handler, GameObjectSpawnId guidLow, uint32 phaseMask)gobject_commandscriptinlinestatic
HandleGameObjectSetStateCommand(ChatHandler *handler, GameObjectSpawnId guidLow, int32 objectType, Optional< uint32 > objectState)gobject_commandscriptinlinestatic
HandleGameObjectTargetCommand(ChatHandler *handler, Optional< Variant< GameObjectEntry, std::string_view > > objectId)gobject_commandscriptinlinestatic
HandleGameObjectTurnCommand(ChatHandler *handler, GameObjectSpawnId guidLow, Optional< float > oz, Optional< float > oy, Optional< float > ox)gobject_commandscriptinlinestatic
isAfterLoadScript() constScriptObjectinlinevirtual
IsDatabaseBound() constScriptObjectinlinevirtual
ScriptObject(const char *name, uint16 totalAvailableHooks=0)ScriptObjectinlineprotected
~ScriptObject()=defaultScriptObjectprotectedvirtual