delink() | LinkedListElement | inline |
GetSource() const | Reference< Group, Player > | inline |
getSubGroup() const | GroupReference | inline |
getTarget() const | Reference< Group, Player > | inline |
GroupReference() | GroupReference | inline |
hasNext() const | LinkedListElement | inline |
hasPrev() const | LinkedListElement | inline |
iNext | LinkedListElement | private |
insertAfter(LinkedListElement *pElem) | LinkedListElement | inline |
insertBefore(LinkedListElement *pElem) | LinkedListElement | inline |
invalidate() | Reference< Group, Player > | inline |
iPrev | LinkedListElement | private |
iRefFrom | Reference< Group, Player > | private |
iRefTo | Reference< Group, Player > | private |
isInList() const | LinkedListElement | inline |
iSubGroup | GroupReference | protected |
isValid() const | Reference< Group, Player > | inline |
link(Group *toObj, Player *fromObj) | Reference< Group, Player > | inline |
LinkedListElement()=default | LinkedListElement | |
next() | GroupReference | inline |
next() const | GroupReference | inline |
nocheck_next() | Reference< Group, Player > | inline |
nocheck_next() const | Reference< Group, Player > | inline |
nocheck_prev() | Reference< Group, Player > | inline |
nocheck_prev() const | Reference< Group, Player > | inline |
operator->() const | Reference< Group, Player > | inline |
prev() | Reference< Group, Player > | inline |
prev() const | Reference< Group, Player > | inline |
Reference() | Reference< Group, Player > | inline |
setSubGroup(uint8 pSubGroup) | GroupReference | inline |
sourceObjectDestroyLink() override | GroupReference | protectedvirtual |
targetObjectBuildLink() override | GroupReference | protectedvirtual |
targetObjectDestroyLink() override | GroupReference | protectedvirtual |
unlink() | Reference< Group, Player > | inline |
~GroupReference() override | GroupReference | inline |
~LinkedListElement() | LinkedListElement | inline |
~Reference()=default | Reference< Group, Player > | virtual |