_chargeTargetGUID | PointMovementGenerator< Creature > | private |
_forceDestination | PointMovementGenerator< Creature > | private |
_generatePath | PointMovementGenerator< Creature > | private |
AssistanceMovementGenerator(float _x, float _y, float _z) | AssistanceMovementGenerator | inline |
DoFinalize(Creature *) | PointMovementGenerator< Creature > | |
DoInitialize(Creature *) | PointMovementGenerator< Creature > | |
DoReset(Creature *) | PointMovementGenerator< Creature > | |
DoUpdate(Creature *, uint32) | PointMovementGenerator< Creature > | |
Finalize(Unit *) | AssistanceMovementGenerator | virtual |
GetDestination(float &x, float &y, float &z) const | PointMovementGenerator< Creature > | inline |
GetMovementGeneratorType() | AssistanceMovementGenerator | inlinevirtual |
GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
GetSplineId() const | MovementGenerator | inlinevirtual |
i_orientation | PointMovementGenerator< Creature > | private |
i_recalculateSpeed | PointMovementGenerator< Creature > | private |
i_x | PointMovementGenerator< Creature > | private |
i_y | PointMovementGenerator< Creature > | private |
i_z | PointMovementGenerator< Creature > | private |
id | PointMovementGenerator< Creature > | private |
Initialize(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
m_precomputedPath | PointMovementGenerator< Creature > | private |
MovementInform(Creature *) | PointMovementGenerator< Creature > | |
Pause(uint32) | MovementGenerator | inlinevirtual |
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed=0.0f, float orientation=0.0f, const Movement::PointsArray *_path=nullptr, bool generatePath=false, bool forceDestination=false, ObjectGuid chargeTargetGUID=ObjectGuid::Empty) | PointMovementGenerator< Creature > | inline |
Reset(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
speed | PointMovementGenerator< Creature > | private |
unitSpeedChanged() | PointMovementGenerator< Creature > | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, D > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |